rudybeuc@gmail.com Posted February 26 Share Posted February 26 I mad a mistake and need to delete a level in my story system. How do I do that? Thanks, Rudy Beuc Quote Link to comment
rudybeuc@gmail.com Posted February 26 Author Share Posted February 26 But I want it gone entirely.... It is unchecked, but it won't go away... Thanks, Rudy Beuc Quote Link to comment
Jeff Prince Posted February 26 Share Posted February 26 Go to your "default story levels" and delete it. Quote Link to comment
rudybeuc@gmail.com Posted February 26 Author Share Posted February 26 (edited) I still want to use the default level in other places. That move would delete it totally from the project. Thanks, Rudy Beuc Edited February 26 by rudybeuc@gmail.com Quote Link to comment
zoomer Posted February 26 Share Posted February 26 46 minutes ago, rudybeuc@gmail.com said: I still want to use the default level in other places. Haha, no chance. The Default Level Duplicates even happen when you just edit the Default Level height after you already applied it in Stories. The Duplicates will only disappear when you deleted/unchecked/replaced them for any Story. Once no more used it will just disappear - automatically. But in your case - if I got that right - you want to change that Default Level height just for one Story - but keep all other Stories using the "original" Default Level. This way the Duplicate stays in use and no chance to get rid of it. As I usually also need a way to set delta height offsets for "Default" Levels for certain special Stories - and Story/Levels is unfortunately designed that way I renounce of using Default Stories completely. I just define the "possible Level Names", and assign/add these Levels manually (sic!) for each Story by myself - this way I can set the delta height from Story individually for each Story as much as I like. OK, may be a quite tedious workaround for buildings with 5+ Stories or more. But controlling such duplicates, I managed to have up to 4 of these per Story, (together with VW's inability to show or have more than one panel active) you totally lose control of which of both would be the correct Level duplicate activated in this Story ...... and you can't go out to check your forgotten offsets, without the need to leave the dialog. 1 Quote Link to comment
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