Back in the day, I used Vectorworks/Mincad for modeling and Strata Studio 3D for rendering. Many, if not most, VW/MC users had the same workflow. It worked very well since Strata's modeling tools were unstable and nearly impossible to use, but the rendering engine was, and still is, amazing. Even back in the '90s, Strata allowed raytracing and easy animation tools with the ability to create texture maps from videos. They were placed just like static maps, but would run during a walk-through or other animation. It was great to design a museum space and have the video monitors playing or lights flashing in a walk-through animation. Now VW's high-quality rendering ability has made using Strata unnecessary--but I really miss those video texture maps. This should be added to VW's feature list. I'm sure it is possible in C4D, so it should be a fairly simple port to VW, yes? That would make one less reason given to me to use 3D StudioMax, which I have been resisting.
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MHBrown
Back in the day, I used Vectorworks/Mincad for modeling and Strata Studio 3D for rendering. Many, if not most, VW/MC users had the same workflow. It worked very well since Strata's modeling tools were unstable and nearly impossible to use, but the rendering engine was, and still is, amazing. Even back in the '90s, Strata allowed raytracing and easy animation tools with the ability to create texture maps from videos. They were placed just like static maps, but would run during a walk-through or other animation. It was great to design a museum space and have the video monitors playing or lights flashing in a walk-through animation. Now VW's high-quality rendering ability has made using Strata unnecessary--but I really miss those video texture maps. This should be added to VW's feature list. I'm sure it is possible in C4D, so it should be a fairly simple port to VW, yes? That would make one less reason given to me to use 3D StudioMax, which I have been resisting.
MHBrown
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