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About MHBrown

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  1. MHBrown

    Dimensions not working

    Thanks, Matt, but that doesn't work either...at least not all the time. It is a bit hit and miss. My definition of "working" does not allow for random failures, but it is always something to try when I'm stuck. To respond to markdd, I appreciate the explanation so I won't bang my head against the wall anymore. I appreciate your help very much. But this flaw is simply not acceptable. That's like saying "well, the volume works except when you are on even numbered channels" and thinking that's OK. It's not. It's not even close to OK. The whole point of symbols is to only have to edit the master file instead of all the instances scattered around the drawing. I'm not putting a dimension on it as part of a presentation drawing. I'm just wanting to see how big something is (in the latest case, I wanted to see if I was in compliance with the ADA for wheelchair clearance.) Don't tell me to use the tape measure tool, draw a line and look in the OIP, or some other workaround. That is the point. VW has become a rat's nest of workarounds for things that are fundamental to drafting: such as knowing how big something is. If I want to be a fine artist I'll get some paints, canvases and brushes and slop around shapes and forms. But that's not what I want in my drawings. I want precision. I want it available wherever I am in the drawing. Previous versions of MC and VW allowed dimensioning anywhere on any orthographic view. If that is not the case, the application is fundamentally broken. I know I need to pass this along to the VW folk, not here. So sorry for the misplaced rant. MHBrown
  2. MHBrown

    Dimensions not working

    I am on a Mac, High Sierra OS. Sorry for the omission. I usually put all that in, but I'm in a rush.
  3. MHBrown

    Dimensions not working

    Of course as soon as I hit "submit" I found it. I followed your advice. Nope. Still does not work. To be honest, I don't need anything other than "screen aligned" view. The other views are far too unstable. Even when I select "screen align only" it jumps back to one of the other views. I wish there were a way to remove the lines of code that give the other two options. Thanks again for the help, but it is still not allowing dimensions in orthographic views within the symbol edit (perhaps elsewhere, it works, but I don't have time to do VW's work for them.) MHBrown
  4. MHBrown

    Dimensions not working

    Thanks for the tip, but I don't see any menu that reads "Display Screen Objects" anywhere (what else would be displayed if not "screen objects"? Why would I want a blank screen?) I also don't see anything that reads Unified View Options and the VectorWorks "Help" menu is no help. Can you elaborate? MHBrown
  5. MHBrown

    Dimensions not working

    In VW 2018 with the latest SP. I go to edit a symbol in 3D. I want to check a dimension, so I go to a right elevation. I measure the overhang of a counter top. The dimension is distorted. Then it disappears. I switch to "Screen orientation only." Still it disappears. I change from "3D" to "working plane" in the OIP. Nothing. I know that for over 25 years I have been able to do this very, very simple action. This happens all the time in all sorts of views, not just in symbol edit. There is no reason for this and I'm sure it is an accidental change due to some addend "feature." I do NOT want to work in any mode other than screen plane due to the instability of the program. Look. It is like this. If I'm in an orthographic view--whether it's 1919 on a drafting board or 2019 on a computer--I am looking at true size projections. If that is the case I should be able to pull a dimension between two points parallel to the paper/screen. This. Is. Basic. Why are my dimensions either 1.) distorted 2.) invisible (just the blue handles) or 3.) visible, but no longer anywhere near my drawing. Do NOT tell me to put it in a viewport and use the annotation tool. I'm editing a symbol, remember? I want to be able to dimension, alter, or otherwise edit in orthographic views. Doing anything in a 3D view results in imprecise changes at best and pieces and parts slung to the far reaches of the desktop at worst. If I just wanted to slap together a massing model I'd use SketchUp or some other consumer CAD-lite system. I need precision. What is happening here with VW? By the way, "Screen view only" does not "stick." what is up with that? MHBrown
  6. Yes. I have the latest service pack. Why do people always ask that? That has never helped an unknown problem. This is a big problem with VW not having the resources to do a major upgrade every year. Is there an SP for that problem?
  7. The Magic Mouse is not really good for Vectorworks because often the clicks don't "take." Most long-time users have gotten used to quickly clicking the tool palette (if not using a short cut) and then zipping back to the drawing. You have to linger on the tool for the Magic Mouse to work. You just can't click quickly and move away. It is super annoying and a backwards step in UI. I'm not sure why this is. MHBrown
  8. MHBrown

    cancellation of rendering

    It is 2019. I am rendering in Renderworks and it can NOT be stopped. Sigh. What is wrong with this software?
  9. MHBrown

    Eyedropper tool seems arbitrary

    I agree with Jim. The eyedropper tool has devolved. It doesn't work on anything grouped (why not? This is an absurd flaw. Things are grouped all over the place in a VW document.) It works only around half the time on anything else. If you can't fix something, just delete it and send a message to your users saying that you have done so. It is much better to weed out tools and plug-ins that don't work than to leave them there because you are embarrassed about it. Be honest and honesty is nothing more than being able to deliver bad news. VW would be better off in the end with fewer tools, but where all the tools work. That said, will this tool be fixed anytime soon? I'm using VW2018SP6 and is not working. MHBrown
  10. MHBrown

    Wireframe and OpenGL missing parts

    OK, thanks. I'll try to get to it later on this month. Since it is intermittent it will be difficult to isolate, I think. Was this not a problem that many people had? I seem to remember that it was, starting around 2016 or so. If so, was it fixed?
  11. MHBrown

    Wireframe and OpenGL missing parts

    My understanding is that the "black rectangle" problem goes back aways and is not unique to my file. Also, it does the same thing with much smaller files with different items. In short, it's not my file. It has something to do with the Renderworks engine (OpenGL has no problem rendering a scene.) Thank you for your advice. I think I just need to wait for a fix from VW.
  12. MHBrown

    Wireframe and OpenGL missing parts

    Did all the upgrades. Still getting the black rectangle of death on rendering. Not Happy with this application. I rate it a zero.
  13. MHBrown

    Wireframe and OpenGL missing parts

    OK. I'm so sick of the "black rectangle" rendering bug that I'm going to try to update VW with SP5 and SP6. Crossing fingers...
  14. MHBrown

    Wireframe and OpenGL missing parts

    rDesign, thanks for letting me know about the service packs. I'm not going to upgrade due to the uncertainty that I'd be just be replacing unknown problems with ones I already know about. There is no reason to believe that SP5 and SP6 will result in a more stable version of VW. Just a different one. Thanks, Neil, for the suggestion about objects very far away (I've had objects whose distance were so far out it was given in scientific notation!) I checked that already and that is not the case...but it was a good thought. I think that after using the same file for over a year--with lots of rendering and textures--that it broke down.
  15. MHBrown

    Wireframe and OpenGL missing parts

    Thanks, Neil, I might have too many legacy symbols that I'm not using. Other than that, there is not really anything unusual. I have quite a few texture maps, perhaps 75 or so. But it's a interactive science area with lots of graphics and colors. I'm always careful with my polygon sizes and only use real geometry when I need to. VW's transparency maps, however, don't always render transparent. So if I have something punched out of metal, I have to actually punch it out. I'll try to clear out unused symbols and texture maps and see if that helps. I've generally used Strata3D for my color rendering and this is the first time I've tried to keep a project in one application. It is not really possible to model with precision in Strata and VW's rendering has gotten better so I've giving it a try.


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