Molham Sameer Posted February 6 Share Posted February 6 hello every one! I am facing an issue to understand and deal with the complicated wall joins here is an attachment for a random situation for example the red line is plaster and the yellow one is the tiles how I can get a clean joints. Thank you Quote Link to comment
Pat Stanford Posted February 6 Share Posted February 6 Can you post a file with that wall combination and joint. I think that come combination of L and T joints using the Component Join tool will get you what you want. Quote Link to comment
Molham Sameer Posted February 6 Author Share Posted February 6 here is the file it is just a test file wall join test.vwx Quote Link to comment
Pat Stanford Posted February 7 Share Posted February 7 Not fully joined but pretty close to what you want. Drag all four walls back, but then extend the bottom wall to be beyond the top of the right wall. Tee join the Right and bottom walls. L Join the Left and Bottom walls Use the Component Join tool in L mode to fix the outer components Drag the top wall down to the edge of the Right wall and make sure it is on top of the stacking order. The top wall is not actually joined, so you may end up with an extra line where the components join. But with your black brick texture, it is barely visible. Hopefully someone else will tell us how to actually do it. 2 Quote Link to comment
E|FA Posted February 7 Share Posted February 7 @Pat Stanford Nice job. I gave it a go, and was nowhere as successful, so it wasn't worth posting. The underlying point is that there is no "real" way to accomplish what @Molham Sameer is trying to do and that workarounds are required to get "close enough". For my purposes that's fine because my detail viewports are either fixed substantially in annotation space, or are drawn entirely in 2D possibly using the model as an underlay. 1 Quote Link to comment
Tom W. Posted February 7 Share Posted February 7 3 hours ago, Pat Stanford said: Hopefully someone else will tell us how to actually do it. I wouldn't do it any differently! I think we are lucky that the side walls are offset: If they were aligned it gets a bit more tricky + you have to manufacture a tiny (imperceptible) offset in order to enable a T-join. I also believe (but haven't tried it) that there were improvements to Wall joining in VW2024 that made this kind of thing easier compared to previous versions...? When all else fails there's always the option of using the Wall End Cap tool to add/remove material to the components to get it looking the way it needs to look. 1 Quote Link to comment
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