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Set All Attributes by Class (Including Texture)


ericjhberg

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  • 2 weeks later...
On 11/5/2023 at 8:08 PM, Letti R said:

 i think so.

Not always. Texture was applied for objects that wehre converted from 2D to 3D out of the control geometry. (so they had texture info from the beginning via class),
For 3D geometry that was created inside the MO i had to manually assign texture (even after the class should have automatic texture assignment)
 

My workaround was:
I created a „dummy“ texture that got color from the attribute palette and assigned this specific texture for that geomety with missing texture to get at least the class solid color (and in my case transparency) via class.
 

Was also missing a native node as OP.

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