ericjhberg Posted November 2, 2023 Share Posted November 2, 2023 Hoping someone can help me create a node that sets input objects to All Attributes by Class...that also includes the class texture. Quote Link to comment
Pat Stanford Posted November 5, 2023 Share Posted November 5, 2023 There does not seem to be an existing node to Set Texture By Class. If you really need this and no one else responds, let me know and I will try to write one for you. @DomC @Letti R @Marissa Farrell Do any of you have a node for Eric? Quote Link to comment
Letti R Posted November 5, 2023 Share Posted November 5, 2023 Hello, if your active class has set all the attributes as "set automatically by class" when you run the Marionette, than all created objects will be created in this class with all the Attributes of the class. Could this be a a solution for you? Regards, Letti Quote Link to comment
Pat Stanford Posted November 5, 2023 Share Posted November 5, 2023 @Letti R Does that include Texture By Class? Quote Link to comment
Letti R Posted November 5, 2023 Share Posted November 5, 2023 Hello, @Pat Stanford i think so. Ofcourse Texture only Shows for 3d Objekts Regards, Letti Quote Link to comment
HebHeb Posted November 14, 2023 Share Posted November 14, 2023 On 11/5/2023 at 8:08 PM, Letti R said: i think so. Not always. Texture was applied for objects that wehre converted from 2D to 3D out of the control geometry. (so they had texture info from the beginning via class), For 3D geometry that was created inside the MO i had to manually assign texture (even after the class should have automatic texture assignment) My workaround was: I created a „dummy“ texture that got color from the attribute palette and assigned this specific texture for that geomety with missing texture to get at least the class solid color (and in my case transparency) via class. Was also missing a native node as OP. Quote Link to comment
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