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Clipped surface fill


Ema Gia

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Many ways, this one gives you the ability to go back in time to edit.

 

-Rebuild your shape with the polygon tool not worring about the smooth parts.

-Select the shape and then Modify>Polygon smoothing>Bezier smoothing

-Select the reshape tool>change vertex mode

-pict off the points that need to be sharp

 

With this method you can modify the shape.

 

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@VIRTUALENVIRONS has a good solution...

 

You may need to Decompose first, then Compose...  if Compose does not do it this first time as @Pat Stanford suggests.

 

I often FIX such shapes that exist inside of imported or inherited files, one or two sub components at a time. 

Take what appears to be OK and move it to one side, then work with what is problematic. Combine into Surface, when you have the parts as polygons / polylines that look correct. 

 

In the OIP, look for the CLOSE check box ... (Often an overlooked source of frustration when the shape perimeter looks complete, yet the object does not fill, extrude, nor render correctly.

 

Peter

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1 hour ago, Ema Gia said:

What can I try?

My apologies, had to go out.  Below is a short video explaining what I wrote before.  Quick, simple, lets you edit after, etc.  All method posted are good.

-Rebuild your shape with the polygon tool not worring about the smooth parts.

-Select the shape and then Modify>Polygon smoothing>Bezier smoothing

-Select the reshape tool>change vertex mode

-pict off the points that need to be sharp

 

 

 

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