Darin K Posted July 31, 2023 Share Posted July 31, 2023 I want to put a parquet floor onto a floor of a model, but I can't seem to make it work. I found a parquet in the Resource Manager, but no matter what I do, it doesn't show up. I feel like there is something very basic that I'm doing wrong Quote Link to comment
Jeff Prince Posted August 1, 2023 Share Posted August 1, 2023 2 hours ago, Darin K said: I want to put a parquet floor onto a floor of a model, but I can't seem to make it work. I found a parquet in the Resource Manager, but no matter what I do, it doesn't show up. I feel like there is something very basic that I'm doing wrong What tool did you use to model the floor, aka, what type of object is it listed as in the OIP? generally, if you select your object and change it’s attributes to “byclass” you can use the class settings to control the graphics and textures. If it it a complex object, you might have to use component settings. Quote Link to comment
Darin K Posted August 1, 2023 Author Share Posted August 1, 2023 33 minutes ago, jeff prince said: What tool did you use to model the floor, aka, what type of object is it listed as in the OIP? generally, if you select your object and change it’s attributes to “byclass” you can use the class settings to control the graphics and textures. If it it a complex object, you might have to use component settings. It's literally just a rectangle at this point Quote Link to comment
Jeff Prince Posted August 1, 2023 Share Posted August 1, 2023 47 minutes ago, Darin K said: It's literally just a rectangle at this point Turn it into a 3D face or extrude it. Then you can apply a texture to it. Quote Link to comment
Tom W. Posted August 1, 2023 Share Posted August 1, 2023 4 hours ago, Darin K said: It's literally just a rectangle at this point If you are working in 2D, you can apply an Image Fill, Tile Fill or Hatch Fill to your Rectangle. You can do this via the Attributes palette. A Texture, like Jeff says, can only be applied to a 3D object but you won't be able to see it in Top/Plan, only 3D views. What type of resource is the 'parquet' you found in the RM? 1 Quote Link to comment
Darin K Posted August 2, 2023 Author Share Posted August 2, 2023 On 8/1/2023 at 1:20 AM, Tom W. said: If you are working in 2D, you can apply an Image Fill, Tile Fill or Hatch Fill to your Rectangle. You can do this via the Attributes palette. A Texture, like Jeff says, can only be applied to a 3D object but you won't be able to see it in Top/Plan, only 3D views. What type of resource is the 'parquet' you found in the RM? It looks to be a Renderworks Texture Quote Link to comment
Tom W. Posted August 2, 2023 Share Posted August 2, 2023 2 minutes ago, Darin K said: It looks to be a Renderworks Texture Well then as per @jeff prince's advice you won't be able to use it until you replace your Rectangle with a 3D object. If you want to stick with the Rectangle for now you need to search the Resource Manager for Images instead e.g.: Quote Link to comment
Elite Exhibits Posted August 2, 2023 Share Posted August 2, 2023 When is 2D, 3D but not really, actually, completely 3D ? Unfortunately, this is NOT obvious in the process, (if Darin K's geometry is ...) a Layer Plane Rectangle, it looks 3D, edits Z as 3D and generally acts 3D... One should consider it to be 2D as VectorWorks does not like to Texture a Layer Plane Rectangle. As @Tom W. mentions above, Image map is the trick. or as @jeff prince states make it a real 3D item. We coach people to stay away from Layer Plane geometry to skip such aggravations as the @Darin K problem encountered above. A rectangle, extruded to Zero will behave, not unlike a Layer Plane Rectangle, except it will texture as a 3D item should. What also creates frustration / aggravation is the How in applying the desired look Darin K is after. Attributes Pallet for the Image on Layer Plane geometry OIP / Render Tab for a Texture on 3D geometry. Top this off with the fact that one is able to drag and drop a texture, from the Resource Manager, onto Layer Plane geometry and also apply an Image onto a 3D component in the Attributes Pallet. To the uninitiated, both worked except ... they only look like they worked. See the attached Peter Image Map on a Layer Plane and an Extrude.pdf Quote Link to comment
Darin K Posted August 3, 2023 Author Share Posted August 3, 2023 If I make the rectangle a 0" extrude, will I then be able to edit the size, cut out parts I don't want, etc.? Or do I need to make the shape exactly right first BEFORE applying the texture? Quote Link to comment
Tom W. Posted August 3, 2023 Share Posted August 3, 2023 3 minutes ago, Darin K said: If I make the rectangle a 0" extrude, will I then be able to edit the size, cut out parts I don't want, etc.? Or do I need to make the shape exactly right first BEFORE applying the texture? If you double-click on the Extrude (or Cmd-[ or right-click > Edit) it will take you back to the original Rectangle which you can edit before exiting + returning to the (resized) Extrude. But remember that an Extrude will only display it's texture in 3D Views, not Top/Plan. So it all depends what your desired final outcome is. Quote Link to comment
Darin K Posted August 3, 2023 Author Share Posted August 3, 2023 3 minutes ago, Tom W. said: If you double-click on the Extrude (or Cmd-[ or right-click > Edit) it will take you back to the original Rectangle which you can edit before exiting + returning to the (resized) Extrude. But remember that an Extrude will only display it's texture in 3D Views, not Top/Plan. So it all depends what your desired final outcome is. 3D view is fine, actually. I also found an Image file that would do the trick, but the scale is off (it's too tiny). Any way to change the scale of an image once it's applied to a shape? Quote Link to comment
Tom W. Posted August 3, 2023 Share Posted August 3, 2023 2 minutes ago, Darin K said: Any way to change the scale of an image once it's applied to a shape? Yes, click on the 3 dots in the Attributes Palette to open Fill Image Settings + edit the I + J Lengths: 1 Quote Link to comment
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