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Viewports on Open GL now show me a solid white background, not transparent as before, how can I remove that?


Acosta

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If setting the Attributes Palette Fill to None doesn't fix it, the second thing to check is that the Viewport doesn't have a RW Background applied in the OIP. For example, the background called "HDRI White" might look the same as a white fill, but the solid white would be coming from the background, which would have to be removed (set to 'None') to get the alpha transparency back.

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