zoomer Posted January 9, 2023 Share Posted January 9, 2023 I have a small residential building. Planned in the late 60ies, only "structural" kind of design Plans 1:100 available. While the design is thought very minimal and has its architectural qualities, the actual realization offers a lot of surprises. Still. The building(s) where already remeasured by an architectlater. But mostly based on existing Plans and do not really correspond to reality at all. I build a 3D Model from similar superficial own measurements and confiding on these preliminary plans in 2010 in Archicad. Which IFC is still used as my today's model base. The intention is to build a BIM Model that is quite detailed (about 1:50 - 1:20 LOD) to recreate a Model that resembles what was really built and what could be potentially possible to realistically improve, in terms of Insulation etc. and to have a model to estimate all necessities and possibilities and effort,Areas, Volumes, .... therefore the LOD detail. (OK, I already created such a BIM Model to my liking in Bricscad, by its Direct Solid Modeling and Modeling on Component Level and such) But I also want to try in my current Real Work App VW. And, (previous VW experience makes you hinder) Maybe there are some other unbiased ideas (?) Quote Link to comment
zoomer Posted January 9, 2023 Author Share Posted January 9, 2023 Problems to set Story/Levels and PIO Levels are. (This more like an intellectual approach/task) (Roof Level is OK, Sub Level is (mostly) OK) - Entrance Level has two Slab Thicknesses and Heights ! (Wall Levels ?) so it is basically just like a Split Level - but only 6 cm apart .... - Outer Insulation Layer, containing of 3 Plies, should have different bottom heights because of rising terrain and touching buildings - Sub Story has (mostly) concrete Walls, while Entrance Story has (mostly) Masonry Walls - OK, I have two Structural Slabs in Sub Level, three Structural Slab Sizes and Positions in Main Story, while flat Roof's Slab bottom is level - yeah ! - Wall Cores bottoms should sit on top and Wall tops under Structural Slab's height. Quote Link to comment
E|FA Posted January 10, 2023 Share Posted January 10, 2023 For single family residential work (especially with split levels) I find it much easier NOT to use Stories. I used @Wes Gardner's approach to get me started: Quote Link to comment
zoomer Posted January 10, 2023 Author Share Posted January 10, 2023 Thanks @E|FA I thought about using only Story heights. But I am not sure if it really helps. Without Stories no Levels. And I think Levels could be useful for overwriting Walls, especially on Component Level in OIP. But I will look into Wes and the other File Setup Examples again. Maybe just doing each Wall manually is faster. Not sure about Component Level though. I also thought about a simplified single Wall Z Level and instead use bound Slabs, as they can cut into Wall Components and this way automatically correct Wall Zs at Component Level. Until I realized that will only work for the upper Wall, but can't also cut the Wall from the lower story. So that idea is out now. There is another idea of renouncing of overwriting Walls Components, and add another (Insulation package) Wall at Slab thickness Level. The other Idea is to renounce of "Default" Levels but insert Levels of same name manually to my Stories. This way I should be able to assign different Heights per Story, without getting the redundant distorting Doublet from that "Default" Level. Quote Link to comment
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