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  1. In the current shipped VW Versions (2017 Release & 2016), the Set Layer node is a little flaky. I've attached an updated Set Layer node that is much more user friendly and behaves more appropriately and aligned with the rest of the default content. I hope to have this updated with our shipped content soon. SetLayer_v2.vwx SetLayer_v2_v2016.vwx
  2. Hi, I have a problem using Planar Boolean (Subtraction) in a wrapped script in which the original components are not deleted. I've seen this same topic in the forum but, because I cannot find the file attachments I cannot access to the solution. I have attached the file with the script (Marionette object). The subtraction operation happens in the Matboard wrapped script and it's supposed to generate a hole in the matboard through which the picture is supposed to be visible. I will appreciate if somebody can provide the solution. --Carlos picture.vwx
  3. I'm having a problem with marionette. I want to make a series of rectangles. I should be able to first enter how many rectangles I want, then each rectangle should get a different length. Is this possible?
  4. Hello, I'm a beginner in Marionette. I succeeded in creating an hybrid object to parameter different sizes and aesthetic of a sliding closet door. However i have a problem if i want to convert the marionette in a result object i can edit as i want. All my geometry is designed based on a bottom left point, with copy and move of rectangles. But when I use the command "create a result object" it appears that all the copies don't move anymore. I joined a picture to show. In a second time i would like to use this object as a symbol to insert it in walls. Manually it works, but i would like that the result object can automatically be inserted. Is it possible ? Thanks for your help to improve this object, Nicolas
  5. Hi I would like to be able to apply a texture to an extrude so that it matches the width of the extrude. Also need to be able to edit the orientation. I have tried the Set Texture Size node with no luck. Cheers Kieran
  6. I really like the functionality of the new Slider node in Vectorworks 2017. It has a good amount of flexibility. Here are a few examples of it used for Angle (-90 to +90 range), Angle (1-360 range) and Percent (0-100). (@MarissaFis there a trick to putting an arrow marker onto one end of a line in Marionette? I thought it would be easy using the Attributes node but that doesn't work. Searching around I couldn't easily find a way to do it....) Kevin Sliders.vwx
  7. Hey guys! I'm looking for users who have 2017 installed to test a network for me... It's the file I was using before for image processing. It should be cross platform, so both Windows and Mac users are welcome to give it a go, but you MUST use VW 2017. This network WILL NOT work in 2016. Attached is a file with a test image and a network. My suggestion would be to not change the test image, but if you really, really want to give it a go, make sure it's still a small image. I would recommend under 100x100 pixels - this network takes a while to run if you use a large file. (One of mine took over a day...) Some additional information to be aware of: 1) This network will install an external python library from the web. The library will be installed into your userfolder/Python Externals. You can delete this at any time and it should not affect how VW runs. 2) This network will create a 'temp' folder in your user folder. This folder is created to store the image that is exported from VW, then imported later. This is done because the Pillow commands require an actual image time to query. You can delete this later, if you would like. Every time you run the network, the image will be re-saved to this location, unless you edit the code. 3) Again, DO NOT use a large image. I promise, there's a chance you would regret it. So I'll end this with a 'use at your own risk' clause, and I would suggest saving/closing any important files you have open in VW in the off chance that you encounter a crash/hang/whatever. Please tell me if you encounter a crash! Also, I'll field any questions you have. If you want more info before giving it a go, let me know, and I will do my best to answer them. This is a very limited script at the moment, I still have a lot more in mind. I just want to make sure it goes well small-scale before I go big ImgProcessing.vwx
  8. As promised, I wanted to highlight some new things you'll see for Marionette in Vectorworks 2017! I've made a little video with snippets of the improved features, and although I haven't gotten to it yet, I'll go into greater depth of the more complicated features and how you could incorporate them into your workflow! (I know, I'm a slacker, but I still haven't gotten over hearing my own voice... so recording more videos has been slightly traumatic.) If you have any questions, big or small, I'm available almost all of the time (while I'm not eating or sleeping) to obsess over Marionette with you!
  9. Im trying too work out a Marionette that will let cables connect to devices. Kind of like a connection point that I will add to symbols. Can anyone explain this in a simpler way. Im basically trying to make a small AV symbol like ConnectCad uses. I just need a simpler version. I m willing to put the time in. I just can figure out how to plan that Marionette.. I have watched all the videos. I just can seem to grasp what i need to start with for this item.. PLEASE HELP
  10. I used Fundamentals this am on behalf of a client who has a strong interest in trying Marionette to replace the many Vector Scripts he has created and used for many years. Sadly Marionette is not available in Fundamentals. Given that you have the ability to do scripts in that version would it not be logical to have Marionette there as well.
  11. Hi During my last Marionette-Project, I produced some simple geometry nodes. Which maybe can be useful to can make geometrical constructions instead of mathematical (trigonometry) calculations. The Nodes: "Perpendicular from Point to Line", "Parallel from Line through Point", "Circle-Circle Intersection", "Line-Circle Intersection", "Line-Line Intersection", "2 Circle Middleline" and some more. Also the more Complicated Nodes "Circle tangent to 2 Circle", "Point or Circle tangent to 3 Circles" Take a look here: CircularFilling.vwx Circlular growing.vwx Geometry Nodes and PCC CCC.vwx
  12. I'm curious to know if its possible to display values generated by a Marionette network in the OIP. I've experimented a little with the Marionette OIP controls and I am able to display static info using Marionette.WidgetType.TextStaticParam. I've created a couple of simple custom nodes for Maker Info and Object Name and I'm able to essentially trick Marionette into displaying this info for Marionette Objects (image below). But what if I wanted to display the area of an object generated by a Marionette Object in a static manner like what you see with a regular VW object. Is this possible? Is there a way to feed a variable from a network back to the OIP? I know I can easily display something like this as text on the drawing but I'd like it in the OIP. Thanks, Kevin OIP Example.vwx
  13. Marionette was introduced with the intention that non-programmers could learn to use it without having any previous programming knowledge. Personally, I have not found that to be the case. This may be partially because Marionette is still very new and not fully documented, but even if it were, it seems like Marionette's current implementation requires quite a bit of programming knowledge as evidenced by many of the threads in this Marionette forum. It is not in any way user-friendly or intuitive for the 'programming newbie'. Watching any of the thousands of tutorial videos on Grasshopper or Dynamo won't get you very far with Marionette. The written content and presentation on the Vw Dev Wiki has always been intended for a target audience of developers and programmers. It requires a good working knowledge of VS and Python to understand any part of it, and probably most Vw users have no need to ever visit it. In addition to being very 'code heavy', the Dev Wiki is also very 'text heavy', without many pictures or diagrams. Graphically, it is the exact opposite of what the training material for a graphical scripting language like Marionette should look like. Just providing a single-page listing the name and simple description of each node is not enough (especially since it's the same info that you get by clicking on the Node's OIP 'Description' button). We need to have examples of how to use each node including what are its accepted inputs and its expected outputs. The Marionette - Implement a Node page, which I believe is intended to be 'Introductory 101' level, is very heavy into required programming with lots of Python code. Personally, I did not find that page to be very intuitive or helpful; I became lost before I even started. The six Introductory video tutorials posted here are a good start - and certainly more of these videos will be welcome, but... What I think is needed is a separate, dedicated 'Marionette Primer' website along the lines of the Dynamo Primer. Simply putting more info on the Dev Wiki is not the best way to further expand knowledge about Marionette.
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