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Showing results for tags 'intersection'.
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Is there a function that checks if two 2D Objects intersect? I know there is IntersectSurface(), but that is a little cumbersome because it will automatically create an object of the intersection area. ( If there are multiple intersections it will create multiple objects which are very hard to keep track of, for example to delete them within a script.)
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Hello everyone I'm looking for a way to find the intersection and the ring around the object. After a few tries with Poly 3D and Nurbs I am now asking you. Do you have a solution? Thank you for your help Ring.vwx
- 3 replies
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- marionette
- points
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Hello, I have two roof faces - highlighted in orange. I want them to intersect on my red intersection line as shown below. In other words, I want my edges A and B to be tilted - not vertical. Is there a way to do this ? The goal is to have nice continuous components in Section VP. I would appreciate your advices.
- 94 replies
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- roof
- combine/connect
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Version 1.0.0
30 downloads
Description This node calculates where a line (not a line segment!) and a plane intersect. Input / output The plane is defined by its normal vector and a point on the plane. The line is defined by two points. The output point is where the line and plane intersect. Example Usage The example in the file combines the node with the Get Distance node to check if a three dimensional line intersects with a NURBS surface. This network can be used to create several simulations that can answer questions like: Do sunrays reach a balcony? Is the church tower visible from a window? Etc. Script is based on: https://rosettacode.org/wiki/Find_the_intersection_of_a_line_with_a_plane#Python The node uses numpy. Thanks to DomC for creating a numpy importer node. Niels Timmer March 2020 -
I wish the Intersection Snap Option would work for the intersection of all Lines in a Viewport. Not only the intersections of Lines of 2D Elements. At least in Orthographic Views. Currently it is pointless, if you work 3D only.