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Found 9 results

  1. sjordan_

    Move Along Path Animation

    Hi All, I am currently learning how to create walkthrough animations for models created in Vectorworks Spotlight. The only problem I seem to have is not being able to adjust the time duration on the Move Along Path option and the animation is far too fast. Is there something I am missing? Please see attached screenshot... Thank you 🙂
  2. Steven Kenzer

    Animation for VW ?

    Because I need to start animating some furniture pieces, I'm looking into my options now. I have used VW Animation for spinning a piece around but that’s about the extent of my experience with this. I'm checking out AnimationWorks by OzCad but also curious if there are any other choices for a VW animation add-on. My work would involve object path movement ..think exploded views coming together, drawers sliding in and out, doors swinging open, etc... Thoughts on this? Thanks in advance for any guidance here...always appreciated.
  3. Johan de Groot • LYVR

    still using Artlantis; update?

    I am an enthousiast user of Artlantis for some years. Should I still upgrade to version 7 or stick with Renderworks? Or maybe buy Twinmotion?
  4. Christiaan

    Animation flashing glitch

    Does anyone know how to avoid the white flashing glitch in this animation? example.mov
  5. Hi During my last Marionette-Project, I produced some simple geometry nodes. Which maybe can be useful to can make geometrical constructions instead of mathematical (trigonometry) calculations. The Nodes: "Perpendicular from Point to Line", "Parallel from Line through Point", "Circle-Circle Intersection", "Line-Circle Intersection", "Line-Line Intersection", "2 Circle Middleline" and some more. Also the more Complicated Nodes "Circle tangent to 2 Circle", "Point or Circle tangent to 3 Circles" Take a look here: CircularFilling.vwx Circlular growing.vwx Geometry Nodes and PCC CCC.vwx
  6. Jonny31

    Create animation problem

    Hi, I'm using Vectorworks 2017 Landmark and Renderworks on Mac OS X El Capitan, running on 4 GHz Intel Core i7 iMac Retina 5K, 27-inch, Late 2015 model. I have created a site model and want to output a orbit animation. I've selected the model, gone through the orbit animation dialog box (Create animation) previewed it in Vectorworks and saved the movie. The problem occurs when saving the movie...it seems to 'go through the motions' showing each frame it renders, but when it's finished the result .mov file is 0kb and doesn't work? Is there something we are doing wrong here or is it a glitch with the vwx 2017 software? There seems to be no other 'save as' file type for animation other that .mov? Cheers Jonny
  7. I've got a unified view model that I want to animate (orbital 360º rotation). I've done this lots of times successfully. Every once in a while the center point of the model is "off". The result being that the house (model) is sweeping toward you and then swinging out away from you...instead of (what I want) which would be more like if the house were sitting in the center of a turntable and you spun it around. How do I get my rotation center point back to where it needs to be?
  8. Hi, While creating a short animation I have bumbed into a problem with the settings of the duration of my video. If I use the mode "Orbit point" the software will let me edit the duration of the animation but if I switch to "move along path" it won't. I have to say that I have previously managed to extend the animation to up to 20 seconds in a previous test, but suddenly with my following tests something changed and now I am stuck with only 5 seconds animations. Anyone having the same issue out there? Thanks Flavio
  9. I know VR is all the rage these days, but to some of us, animation is a very important medium for presentations that we use or would like to use. Having slight rotations and panning on views just like the videos used to showcase VW, makes presentations much more dynamic. (I’m sure that none of the animations in the VW videos are actually made in VW) So I would really like to see an improved interface for animation. I know that VW is not suppose to be an animation power house but there has got to be a better way of doing some basic animation than what we got. I use my views for working. I don’t want to mess up my working environment with hundreds of irrelevant views that I have to somehow assemble in some bizarre interface. Why can’t there be a tool that combines a viewport camera with the polyline tool. You make your path and at each point you can adjust your camera and the duration it takes to get to that point from the last point. Again, nothing too complex but something that is at least usable.


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