1. Put the artistic renderworks options back from before the engine change, I used them a lot. In VW, it's not about rendering photo-realistic images, but about showing the design and intentions, like said above.
2. Also camera-match or something like it build-in.
3. Being able to map textures on all objects, like walls etc... This is not possible now.
4. When someone that not have a RW license draws with a library setup with RW textures, you lose all texture settings. If I then open the drawing, I have to setup all textures for all classes manually, and that takes so much time..... So fix this. Keep the setup and info into the file, even if they don't have RW.
5. Depth of view for elevation renders. this includes the rendered image itself as the hidden line render.
6. The use of materials instead of textures. Let us set textures to materials and those materials to objects.
7. The ability to set the face texture and the cut texture in a material, as they can be different. For example when you have wood that's painted, ...
8. Turning lights on/off by class, not the class itself. So the ability to choose which lights are on/off depending on the class they are in.
9. Or better than 8., the ability to select the lights in the viewport and set them on/off for that viewport, thus overriding the other settings.
10. Replace the heliodon with a build in one that's set through the document properties. For simplifying things.
11. ...