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Tom W.

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File Comments posted by Tom W.

  1. 1 minute ago, Stephan Moenninghoff said:

    Hi Tom, I will have to try that. I haven't really done a lot with this Marionette. Actually, I had started to convert this to a proper C++ plugin and it's actually 99% finished (and very FAST!) but since I have joined the mothership, I had no time to do anything with it so the project is shelved for now.

     

    Ha ha that's a shame but glad they're keeping you busy!

     

    Actually I've been playing some more + getting some very strange + unpredictable results so what I'm doing clearly isn't right. Sometimes it works (I can import the red symbol + unstyle it + off I go), other times I'm getting error messages about nodes + floating points...

     

    Nevertheless it's a very nice thing whichever way I bring it into the file. Now I just need to get Interiorcad to go with it 🙂

     

    Good luck with the C++ version hope you get time to finish it.

  2. @Stephan Moenninghoff thanks v much for the marionette it's great! I am coming to it a bit late: I just saw it in action in your InteriorCad video (which were also great by the way!).

     

    One question: in the video you opened the marionette file + copied + pasted the marionette instance from there into the working file. I was wondering if I could save the marionette as a resource instead which I could then import direct from Favorites into any file. So I saved the marionette instance as a red symbol + this seems to work but only if I immediately convert to unstyled after insertion...? If I don't, when I edit the marionette it becomes invisible, until I unstyle it... I know nothing about Marionette - I'm just interested to know what's going on + if there's something else I should be doing.

     

    Thanks

  3. 5 minutes ago, sbarrett said:

    @Tom W. I am not exactly sure if there is a workaround for this. NURBS that are extracted from surfaces often have little idiosyncrasies compared to NURBS that are drawn from scratch. The tool I like to use to fix NURBS is the Rebuild NURBS command in the 3D Power Pack command set.

    thank you I did try 'Rebuild NURBS' but it didn't work:

    1156800470_Screenshot2021-09-28at13_09_24.thumb.png.3bf9af930333366b904e74506ebea70f.png

     

    But no worries, I've realised there are other limitations in using Extract Surface to generate the Surfaces in the particular project I'm using this in so drawing them from scratch is probably better all round

  4. @sbarrett I am completely new to Marionette + was really struggling with this script. I could get it to work with the NURBS Surface that was in the file but was getting mixed results when using my own NURBS: frequent spinning beach balls + having to force quit. After much trial + error I realized that I have to click on ‘Untrim’ for my NURBS in the OIP, then it will work. I don’t even know what Untrim is. I am creating my NURBS by extracting surfaces of 3D Solids. If I run the script on the extracted surface as it is I get the spinning beach ball + have to force quit. But if I ‘untrim’ it first the script will work but ‘untrim’ causes the surface to expand slightly so it’s no longer the shape I want… Any ideas why the script doesn’t like the pre-untrim surfaces + are there any tweaks to make it work with them? Thanks. Otherwise it's a really cool tool + a great introduction to Marionette so thank you!

    This is on VW2021

     

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