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Raymond

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Posts posted by Raymond

  1. This might help someone else, but I encountered a bug where I was unable to click on slab objects in the open GL mode.

    The object was incredibly far from the origin point of the layer (like 100,00 feet away from 0,0). After moving the objects closer I was able to select my slab objects once again...

     

     

  2. Vectorworks 2020 on PC.

    All of my clerestory corner windows objects that are under 2'-0" in height do not connect in the 3D model at the corner.

    I'm not sure when or why it happened but every corner window in my project is now offset from each other. It did not used to be like this.

    Let me know if you are aware of any mistakes I may have made here.

     

    ***I just tried this in a new file and the same thing occurred. Something strange is happening with corner windows set to "Clerestory"

    Turning off clerestory fixes the problem however I would like for my windows to display as single dashed lines in 2D. I'm curious to see if this happens with anyone else.

     

     

     

    1547362794_ClerestoryCornerWindowProblem4.thumb.JPG.501c6a4c07c4c3976356c292bffcfe4f.JPG1611127974_ClerestoryCornerWindowProblem3.thumb.JPG.8cc7daa13d22e4aa584756d64f74fe80.JPG1514117972_ClerestoryCornerWindowProblem5.thumb.JPG.2cadea16a7d1a56f410792676ba95dc6.JPG1331838273_ClerestoryCornerWindowProblem6.thumb.JPG.6352ca71e370360109cb01f8091f1ff2.JPG

    Clerestory Corner Window Problem6.JPG

    Clerestory Corner Window Problem5.JPG

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  3. I think I figured it out, the objects that weren't taking on the hatch were actually "Solid Subtration" and "Solid Addition" objects. I think it's unfortunate that I can't simply hatch these objects and that they need to be strictly unmodified extrudes, as I enjoy using the push and pull modeling tools.

  4. I'm having this issue as well. My extruded object (set to class styles) is placed in a class assigned with an RT texture, which is supposed to give it a 3D texture as well as a hidden line hatch. The extruded object displays the 3D texture fine in open GL, however the hatch does not come through in hidden line rendering. The object remains 100% opaque with no hatch.

     

    I am using VW 2019 on windows 10.

  5. This is still an issue that I've just experienced in Vectorworks 2019.

    My hatches in an annotation layer would display incorrectly (larger) and would publish at a much smaller size.

    The size of the hatches would change for a split second every time I zoomed in with the scroll wheel.
     

    This was observed on both Mac and PC machines running OSX Sierra and the latest Windows 10.

     

    This display bug was fixed upon switching to 'Good Performance and Compatibility' on both Mac and PC.

  6. This issue returned. Restarting my computer did not solve the issue this time.

    Here are images.

     

    The 2D representation of what appears to be the top component (Spanish Clay Tile) of my roof object is showing as a wireframed object.

    This affects my hidden line render in my elevation viewport as well as my openGL render.

     

    Just yesterday, these roof objects rendered as solid. I came into the office today and opened vectorworks to find that these objects were transparent.

     

    I went back into a backup file not too long ago and found that these same roof objects behave normally.

     

    These two files, one with transparent roof components and one with solid roof components, are open simultaneously.

     

    This appears to be caused by a bug in the software as opposed to my own doing.

     

    Let me know if you have a solution, or if I should be posting this to a different location on the forums.

     

    Thanks,

    Raymond

    RoofProblem1.JPG

    RoofProblem2.JPG

    RoofProblem3.JPG

  7. Hey guys, I'm having a hard time shaping this wall with an elongated arched opening. Not a seg head and not round.

    I have a wall with a squared opening, and I have modeled these two filleted extrudes to round out the corners.

    However in elevation, these two objects, although they touch, still leave behind a line. I need the stucco component from the wall to combine with the custom extrudes in elevation.

     

    I've looked online for help, however it still isn't clear to me how I would do this.


    Thanks,
    Raymond

    Half Arch.JPG

  8. Hey guys, I'm trying to isolate my door objects that have the number "1" for its ID Label value.

    However inputting this into the criteria window identifies objects that have 0, 1, 2, and 3 for their ID Label values.

    What am I doing wrong?

     

    Thanks,

    Raymond

    DoorCriteria.JPG

  9. Hey Guys, I'm having issues with my section viewport where a line from the a slab object is showing through a wall.

    In the attached images, I've circled the three instances where a line appears where it should not.

     

    I have tried moving the slab far beyond the wall, but the line still displays.

    The line disappears when I delete the slab object and update the viewport.

     

    The strange thing is, when I pull the clip cube away from the building for an elevation, the lines disappear. 

    Let me know what you guys think the issue is.

     

    Thanks,

    Raymond

    Section1.JPG

    Section2.JPG

    Section3.JPG

  10. Hey guys, I'm just trying to change the line weight of a hand rail object in the elevation/section viewport.

    I'm sure this is possible, however I haven't been able to find the solution.

     

    My desired lineweight is 0.13mm, however it displays thicker in elevation/section view.

     

    I've included images of the OIP and attributes. The layer that the object is placed on is set to 0.13mm, but as you can see this is not the case.


    Thanks,

    Raymond

    Handrail Line weight.JPG

    Handrail Line weightAttributes.JPG

    Handrail Line weightObject Info.JPG

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