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Bertf

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About Bertf

  • Rank
    Apprentice

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  • Occupation
    Engineer
  • Homepage
    www.forestplus.be
  • Location
    Ghent, Belgium

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  1. Bertf

    insertion point symbol

    Great! Thank you Mark! I didn't know you could change this. If anyone else is having this issue, this has to be selected:
  2. Bertf

    insertion point symbol

    Hi, Is the insertion point of symbols broken? Whenever I create a symbol and I chose the insertion point somewhere in the middle of the symbol, VW just ignored this and takes the bottom leftmost point as the insertion point. When I edit the symbol I see that the zero point of the symbol is on the insertion point I had picked. But VW seems to ingore this when inserting the symbol. Example of symbol: When inserting, the leftmost bottom point is used as insertion point: Thank you, Best regards, Bert
  3. does work here: Ctrl+A: pressing ctrl + shift + u:
  4. At the moment I help myself with: Ctrl + A, Ctrl + Shift + U Ctrl+A: select everything on the sheet Ctrl + Shift + U: update selected viewports (don't know if this is a custom key binding)
  5. This post points out my biggest issues on this matter.
  6. Bertf

    Clothes Rail

    Hi Stephan, I've tested this marionette and it's really nice! But i got the following issue: I've added the marionette and it's resources to our library. When trying to place it in a cabinet in a new file I can't reach our library document from the objects panel: The resource manager in the object panel doesn't show up our workgroup Libraries. Here is the exact location of the marionette in our resource manager: Kind regards, Bert
  7. Bertf

    Corrupted file?

    I was able to fix a file once by exporting it to a lower version (eg. vw 2017). Then reopening the file with the newest version of vw.
  8. Hi Boh, Thank you for your suggestion! That's a bit of strange approach to drag vectorworks over 2 screens but yes, that actually works!
  9. Hi, With the integration of multiple view panes in VW2018, I thought we would be able to open 2 different vwx files and place them next to eachother. But if I have 2 files in VW2018, for example file A and B. When I create a floating view pane in file A and then reactivate file B in my mainwindow. The floating view pane of file A dissapears. It reappears when file A is reactivated. What I'm trying to achieve is the following: have 2 windows of 2 different files open next to eachother. The screenshot below is made by opening File A in VW2018 and file B in VW2017: Wouldn't it be great if we could create a seperate viewpane by dragging the tab of a file out of the mainwindow? For example: If we drag the tab untitled6 out, it creates a viewpane containing untitled6 and Untitled5 stays active in the mainwindow? Thank you, Bert
  10. Bertf

    Halftone

    I've updated the first post with images of the halftone milling on "Trespa".
  11. Bertf

    Halftone

    Wow, thanks for the hint to the Chunk list node! I was looking for something similar when i was working on the average pixel color for the halftone circle! And, yes. I don't use drillings close together for the line milling effect. Just a continuous milling with varying depth:
  12. Bertf

    Halftone

    I've found pictures of 2 millings I did in the past: With a detail:
  13. Bertf

    Halftone

    Thank you @DomC! Yes, I've milled multiple line images with the same technique you're showing. I've created them with Jason Dorie's program. (one example is shown in the first post) But as I mentioned in improvements point 2, I hope to implement this in this marionette as well. If your CNC-machine has a DXF import that supports polygons with varying z-value, you will be able to mill it. Our machines doesn't, that's why we build our own DXF to NC-Hops converter.
  14. Bertf

    Halftone

    Yep Stephan, that's me! Yes we have VectorWop, which exports to NC-Hops for our cabinets. But for stairs, worktops and other stuff like these millings, we use our own converter. For example this Halftone image has to be milled with a 45° point mill. To create a circle with radius R on the surface, we have move the point mill to depth R. To visualize this, I've drawn some mill lines: It's a 3D poly which runs over the board at a safe distance of about 2mm. At every circle the mill goes down to the depth -R. I don't think this is doable with InteriorCAD's "Contour 3D" or "2D Contour"? They have a predefined depth for the full line: So with this tool, I don't think I'm able to "go down" to certain depths with my mill... We could discuss to try to draw "Drilling 3D" with depth = R at the circles, but then we'd have to adjust interiorcad's NC post processor to convert these drillings to millings. Very important in this case would be that the millings of different circles are all connected, else the machine will pull the mill back to it's default safe distance and have a short break every time. This increases the proces time a lot! So if I'm not missing any interiorcad tool, I think the easiest way would be to use the 3D poly.
  15. Bertf

    Halftone

    @Marissa Farrell Thank you! Hi Stephan, Thank you! With which interiorcad tool can you export 3D polylines or which DXF output do you mean? I've developed our own DXF to NC-Hops converter. It's written in python and we're using this mainly to mill our stairs and worktops. It creates NC-Hops files from a DXF file generated in Brics/Autocad or Vectorworks. With this program I can convert a 3D polyline straight to mill lines, which is how I was thinking to create the mill lines on this marionette.

 

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