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Kevin K

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Posts posted by Kevin K

  1. OK, a couple of things:

    1) I attached a 2020 file that has my input...check that out compared to your file.

    2) The layer scale you chose for the design layer was 1:1....basically never in your life do that 🙂

    3) On your saved view for the 3rd Viewport it was set to PERSPECTIVE, Instead of ORTHOGONAL....that was why it looked whacky, in addition to the fact that you had the scale set to 1:1...VW pretty much hates when you choose a layer scale that WON'T fit within the page size....again....never in your life do that 1. 🙂

    Also your text had a solid fill, as opposed to a 'none' fill...which is why it wasn't showing up.

     

    Screenshot2023-06-19at10_39_39AM.png.898682fdbca5b4ea5869095cb5284e42.png

     

    4) I changed the sheet layer for viewport 3 to 24 x 36 and gave that viewport a scale of 3/4" just to make sure it renders correctly....which it did...

     

    Let me know if I missed anything.

    3D Dims-Kev v2020.vwx

  2. @Elite Exhibits..uh, first, I am working in 2022 so I can't open your file. 😞 but...you could always export it to 2022 and repost? 🙂

    Secondly, if I understand correctly, you cannot utilize 3d dimensioning INSIDE a viewport....has to be done on a design layer...THEN you can create a viewport on a sheet layer. At least that is my experience....

    Can you repost your file as a 2022 version, and I can try to sort it out, then send it back to you with some thoughts??

     

  3. So, I did some testing.

    1) I rarely dimension with annotations in a viewport...with a few exceptions. Especially referencing a design layer that is in top plan view.

    2) You can't 3d dimension an object in an isometric view within a viewport using annotations....like your example. You could, but it would be very time consuming, as you noted.  It would need to be done sort of on the fly in a screen plane environment.

    3) You were also correct that, sadly, modifying the text size within a viewport, using the 'advanced properties' option will change the text size, but it doesn't keep the text centered on the dimension line. Not sure why that is the case. Seems stupid 🙂

    4) Would you really need to have multiple situations in a sheet layer viewport where you would need to change scale a lot? Doesn't seem like that would really be necessary ??

    *5) Another option, if you really needed to change the text scale in a SLVP, would be to just duplicate the design layer you wanted to reference and change the text scale in THAT design layer, then reference that to a SLVP.

    That would be very quick and easy, seems to me.

    6) I didn't really have any issues 3d dimensioning when referencing differnet working planes...not suer why that was an issue in your case.

     

    I attached a 2020 file if you want to have a look.

    May God be with you, my son. 🙂 haha

     

     

    DIMENSIONS TEST v2020.vwx

  4. Paul

    Some very good thoughts you brought up pertaining to a possible VW Store with all the fixings 🙂

    I really like the idea.

     

    Wow!!

    I am humbled by the video example ! 

    Can I have your autograph??  🙂

    I had no idea you were a c4d guy.

    These days I use it with Redshift...beautiful and fast rendering!

     

    But....that said...we here are still in the VW universe, as are the regular users, so we also have to play in this sandbox too, hence my thought about a VW store of sorts, so folks can download VW items instead of importing other file formats, etc.

    I better shut-up now....so this thread doesn't irritate people 🙂

     

    One more little 'gift' I just finished a few minutes ago....for you and the world. Version 2022 per usual.

    Lots of ' 3d fillets' !

     

    Screenshot2023-06-18at9_24_36AM.thumb.png.32036bfc805cfc59440cf82399f04ea9.png

    Table & Chairs-Craftsman.vwx

    • Like 2
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  5. Yes, and related somewhat to your thoughts, I was also thinking that it may be a good idea to have a sort of “VW Store” where folks could make available to other VW users items that require a bit more complex VW tool useage that many users do not possess when new to VW. 
    Over the years,  I won’t tell you how much money I have spent on the Turbosquid site purchasing some really nice, tasteful furniture items to use in my renderings. One caveat with that is that when you import those items into VW the file size is always at least 5 times larger than the original !!  Which is why I normally default to using c4d as my go to rendering program.

    Plus, because those imports are usually meshes, the textures and materials can many times not map correctly to an object.

    But….if these types of furniture, etc are created directly in VW, that problem usually becomes moot, and the file sizes become more manageable.

    Again, just a thought pertaining to a potential “VW Store”, where those that take the time to create these items would be compensated a bit for their time.

    Perhaps our friend @Pat Stanford could bring this idea up to the powers that be??

     

    Maybe if I type louder he will hear this 🙂

    • Like 1
  6. Hahaha…..interestingly, the person who posted that IS British….I won’t hold that against Tom W ! 🙂

    Pat & Jeff…thanks for your thoughts on my meager offerings.  I simply thought it would be nice to offer up some furniture items that, with all due respect, was perhaps a cut above some of the native VW furniture .

    Plus….I did have fun creating some of it!

    • Like 1
  7. Pat & @DHudson

    Pat, perhaps this will clarify a bit more why he was having a few issues.  Not relating to the Illustrator export, but just creating the EAP.

    1) when I imported the dwg file into VW 2022, the profile came in as an 'None' filled polyline. As you noted Pat,  it needs to have a solid fill to show correctly when rendered as hidden line.

    2) it also came in as 3'6" tall...typical of dwg imports....you almost always need scale them....unless of course @DHudson wanted it to be 3'6" tall?

    3) it also imported in a top plan view, which the shape would need to get flipped around to an elevational view to extrude along path correctly.

    4) The screenshot below is an isometric view illustrating what Pat was trying to convey regarding the position of the shape in relation to the path object, prior to executing the EAP command. Notice the object touching the path shape (a simple rectangle in this case). In this situation I positioned the top edge of the object shape tp the path object, but that could easily be re-oriented.

     

    Screenshot2023-06-16at6_49_40AM.thumb.png.3ba7e40b3051ea1ba7a10bece022764c.png

     

    *5) Sometimes the EAP will fail to produce the desired results because of the direction of the path in relation to the item/shape used. You can note this by double clicking on the extrude along path object after it is created, selecting the path object, and in the Object Info Palette ticking the box that says 'show direction' In this case it wasn't really necessary, as there was not conflict. Just good to be aware of this.

    Anyway, sometimes the whole extrude along path option can be confusing to those starting out using VW. Maybe this de-mystifies it a bit 🙂

    Screenshot2023-06-16at7_08_42AM.thumb.png.046510201cbe589dd8acddaae63e7220.png

     

    Screenshot2023-06-16at7_09_14AM.png.c49cc1ec2c163085f4564c26c2b8bd74.png

     

     

     

    • Like 1
  8. Mike

    Don't ever believe what Tom W says.   In fact, never ever make direct eye contact with him!  🙂

    Sorry about posting that file and not asking you what version of VW you use.  My bad. It may be of no interest to you, really.  I probably got ahead of myself a bit.  I have just found InteriorCad to be such a time saver as well as just, for the most part, a great piece of additional software to use within VW.

    IF you are interested in seeing that file, le me know and I can create a 2021 version for ya.

     

    Also...do you mainly create cabinetry, etc for your business, or do you specialize in other areas as well ?

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