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Gabriel Chan

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Everything posted by Gabriel Chan

  1. Hi Mark, Incidentally, I attended your webinar just yesterday. Thoroughly enjoyed it. I was the one asking the question on whether to place the NURBs curve for better snapping on the same class as the truss geometry or not. Will definitely be looking out for that video when it is made available. Anyway, I'm looking at the modified file, and it seems that you've shifted the 3D loci to all coincide on the same x-axis, and the geometry seems to line up pretty well. The only issue is that the beams now originate from this new 3D loci position. Which I suppose is alright if I am not rendering the look for a client. I was planning to give up on the lights focusing to a proper focus point and just have it "pre-focused" in my symbol orientation. After a bit of fiddling, I did find a workaround by replacing the nested 3D symbol of the clamps with just the 3D geometry of the clamps affixed to the geometry of the yoke. This helps to retain the beam originating from the centre of each cell. Thanks for the help! Gabriel
  2. Trying to create a multi-circuit symbol. Working on Vectorworks 2020. I have created lighting symbols for the individual cells. They all have a z height of 0. I then add 2 3D loci also with a height of zero at where the clamps would have attached onto the pipe. So with the 6 objects selected, i.e. 4 individual cells + 2 3D loci, I proceed to create symbol. Thereafter, adding a light info record to this newly created symbol, I manage to insert the multi circuit symbol. However, examining the positions of the clamps, it seems they are not in the right position. Is there a solution to rectify this, or is this a bug? Gabriel Multi Circuit fixture.vwx
  3. Looking at the resource manager, there's a FixtureID field that is not accessible in Spotlight Lighting Symbol Maintenance. Does anyone know what this is used for and how it can be editable? I'm in the process of converting my old files created in VWX2017 to 2020, and this thing came up. Gabriel
  4. Just hopped onto 2020 from 2017, and I have this same question myself!
  5. Trying to delete a class leads to this pop up window: Unable to delete the objects. One or more of the objects that you are trying to delete is a required component or automatically generated component of a plug-in object and cannot be deleted. As shown in the first attachment. I did a custom selection search as seen in the next snapshot. No plug-in objects using that offending class however. Am I missing something or is this a bug? Happy Holidays everyone! Gabriel ------ Vectorworks 2017 with Spotlight Module MacOS High Sierra iMac Retina 5K 27" 2017
  6. Thanks Rob! Just as a follow up question, are fixtures made now GTDF compatible? Or are they only limited to Vectorworks 2020?
  7. Hi Rob, Would you be able to repost this in Vectorworks 2017 file format? Vectorworks Service Select is also not available in my country of residence. Gabriel
  8. Try it without selecting any of the fixtures. That will update every single fixture. Gabriel
  9. Hi folks, It's been a while since I was active on this forum. Happy to be back though. I've been holding out on upgrading for a long long time. Still on the 2012 MBP retina, the very first batch. Now that the 16inch MBP comes with an escape key and possibly a better typing experience, it removes all my red flags in the previous gen models that prevented me from upgrading. So the question is, should we go for the i-9 8 cores processing at a lower individual core speed, or would we benefit more from the i-7 6 cores with a higher individual core speed? I suppose it's more of how Vectorworks utilises these cores. My work mainly revolves around the VWX entertainment module and a fair bit of rendering. I use mainly hidden line renders for 3D. Any thoughts? Gabriel
  10. Perhaps place those ancillary items on a separate class? I vaguely remember being able to set limits of what Lighwright counts and just having those on a separate class should do the trick. Gabriel
  11. Say if I would like the label legends to be above the fixtures, but not too far away, do they all appear over the truss? Or are they obscured? That is a flexibility that will be appreciated, but I do prefer the xyz offset option if it's still available? Definitely not an efficient way dragging the 3D labels when you have 400 over fixtures. Still, will be another few years before my upgrade cycle - guess I can hold onto 2017 for now. Thanks for updating! Gabriel
  12. There's the DLVP method of showing a front on view that will keep all your fixture counts coordinated. It's different from drawing a top plan view of a fixture front on but that should be able to achieve what you are asking. Alternatively, place the two LX positions on different layers, create 2 viewports, one with each layer and you can place them so that they don't stack (one will obviously be out of position) I personally prefer the DLVP method though. Gabriel
  13. Still on VWX2017, but this was one of the gripes I had with the DLVP solution. It still is a good way to do achieve most of what I want, and I still use it to a great extent, but 3D labels indeed need to progress further. When you have lights hung in tight positions and you want 3D labels to appear clearly, sometimes the truss chords or other fixtures themselves get in the way when using hidden line rendering, which unfortunately is the way forwards in terms of getting clean lines and not wireframe 3D messy lines. It would be helpful if the adjust 3D labels position command had a z option to push them in front of all the hardware. Right now adjusting in the x and y plane is quite restrictive. Unless other people have better solutions? Gabriel
  14. Seconding @scottmoore method. I keep a master file of all symbols I've ever used so I never forget where that new symbol was created. Also, I tend to create folders in this file's resource library and categorise the fixtures by manufacturers, which then eliminates the need for multiple vectorworks files for Martin fixtures, for Varilite fixtures, for ROBE fixtures and the likes. There's also a resource folder for truss symbols, scaffold parts, rigging gear and so on. Endless possibilities. Gabriel
  15. Well... no matter... Figured out 3D power pack> Revolve with Rail was the solution!
  16. I've been trying to do a sweep of an organic curve (as seen in the Elliptical Sweep.png file) and then trying to scale the sweep object on its y axis so that from plan view, it looks like an oval (as seen in the Elliptical Sweep 2.png file). However, nothing seems to happen after I run the scale operation. Does anyone have any other idea how to achieve a 3D model of this? Gabriel
  17. Thanks Marissa. I am indeed on 2017. Planning to upgrade on a five year cycle - gotta make the price of the software count! Will be certain to look out for improvements in Marionette next time I upgrade. Meanwhile, will be taking baby steps to learn Marionette. Cheers, Gabriel
  18. Seems I have found the answer to my question after a bit more digging at this weblink: http://developer.vectorworks.net/index.php/VS:Search_Criteria Subtypes are under ST, so the criteria I had to make was ST=CIRCLE. Marionette is getting more interesting!
  19. This is way over my head... Goodness.. But I'm trying. My very first Marionette! I think based on all the descriptions of the nodes I understand what is going on, and also the Debugging mode helps to see what data is flowing through. I have managed in the very first node "Objs by Crit" to get inputs to recognise rectangles (i.e. the default criteria T=Rect) or ovals (T=Oval). However, when I input T=Circle, I get this Execution Error pop up: Error: Invalid call-back function parameter type. Parameter index= 0 name=objectHandle So I went to search for the list of Object criteria and I found this http://developer.vectorworks.net/index.php/VS:Function_Reference_Appendix#attrCrit So yes, under types there aren't any circles?? They do appear under Sub types though... How would I get the node to recognise the circles? Gabriel
  20. Here's a tricky one to start the year... I have a set design that roughly has 1500 circles, all of the same diameter of 60mm. I'm looking to extrude them at a range of different heights, somewhere between 200mm and 800mm. The dispersion of these different heights should be as random as possible to create an organic feel. Is there any way of efficiently doing the above, possibly with scripts? Gabriel
  21. It is possible to achieve what you want. Select the hanging position that you want. Under Spotlight > Object conversion > Replace with Stock symbols. The pop up window will ask you what symbol you want to replace with. Gabriel
  22. How true! I tend to receive set drawings from set designers so more often than not that's a done deal and I just replicate in VWX (they mostly come in DWG). This definitely helps with edits. Great workflow ūüôā
  23. I second Kevin's method. Although I tend to place the different configurations on different layers rather than classes. So the class assignment is for different components of the set. I duplicate the first configuration onto a new layer, rotate it to a new configuration - rinse and repeat. This is applicable to non-turntable sets as well. Gabriel
  24. Thanks Rob! Helpful to know how you arrived at those candlepower numbers in the stock symbols. However approximated they are, at least they give me a degree of confidence with using those numbers.

 

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