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EJ Berendsen

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  1. I went back to Update 1. And the slow issues with fixture selection is not occurring in this update.... So I will stay in Update 1 till this is fixed.....
  2. Tested today. Having 76 Robe Spiider Fixtures, selecting all of them and change the GDTF File takes more then a minute in Vectorworks 2026 Update 2. It takes a long time before you can edit fixture data in the OIP. When ready it takes a Hugh time to get the GDTF window for choosing the mode. And then again after selecting the mode it takes a long time before you can go to the next fixture selection..... Exported the drawing to Vectorworks 2025, the same action takes 15 seconds in Vectorworks 2025. Really hope that there will be a fix very soon....... Running MacBook Pro M1 Cheers, EJBerendsen
  3. Same thing here, after updating to SP2 fixture selecting is horrible. Even selecting 1 fixture takes a few seconds before the OIP becomes usable. Really hope to see a fix for this. Simple task as applying an label legend takes for ever..... EJBerendsen
  4. I know that we can do it by entering the Field angle and Beam angle. But in the release notes of Vectorworks 2026 they mentioned that we have now a slider for zoom control of a fixture in the oip. But that one is on all my fixtures grayed out. In the help manual they are mention that when the beam of the fixture is an oval the zoom slider will not work. But for my fixtures all the beam are a circle. Kind Regards, Erik-Jan Berendsen See picture
  5. Working in Vectorworks 2026. Now we have a slider called zoom, for zoom a beam of fixture in de OIP. I have added a few Ayrton Rivale fixtures and for some reason the zoom slider is grayed out. I only can set the beam size by entering the beam angle and the Field angle as normal. What do I need to do to get the slider working for these fixtures. Kind Regards, Erik-Jan Berendsen
  6. Would it be possible that we can set a filter for the count (or for any function/graphic legend). So that it only counts the fixtures that are on a specific layer. As we can with Instrument schedule. Kind regards, EJBerendsen
  7. Hello Jesse, The GDTF file is created (I think) during the export to MVR. I never have imported GDTF files in this file. The name of the gdtf file is: Custom@Chauvet Color Strike M.gdtf And comes in the file after I have it imported in an empty file. When I open this GDTF file thru Vectorworks in the GDTF builder I see that it had 96 channels instead of the 97 channels. If I set the GDTF fixture mode to None the dmx footprint is 97. When I Set it the Custom@Chauvet Color Strike M. It's getting 96 channels foot print. I have attached the Vectorworks file. Kind Regards, Erik-Jan Berendsen GDTF .vwx
  8. When exporting a lightrig to mvr, the gdtf data that get created has the wrong dmx foot print. I have created an empty file with an Chauvet Color strike M. Set the fixture mode to 97 channel mode. Export the file as MVR. When importing the same mvr in a new drawing or an other program the gdtf data count 96 channels. Also opening the gdtf in the gdtf editor shows 96 channels. This is happening with different fixture types. Working 2023 SP3. Kind Regards, Erik-Jan Berendsen
  9. Hello Mark, Thank you this was the problem. With "Lit Fog" Off this works. With "Lit Fog" On, it's not working anymore. Thanks for your help! Kind Regards, Erik-Jan Berendsen
  10. Hello Mark, I have turned it on the shaded Options of the Texture. And in the Light Options. And it is working in the Fast render works. I believe when it was off it would not show the correct behaviour in the Fast render view..... Kind Regards, Erik-Jan Berendsen
  11. Hello Mark, Thanks for your reply. Its not only the fog that will be lit behind the floor/walls. I have drawn 2 squares above each other with a fixture on top of that. In shaded view you will see the beam hitting both squares. I have attached two screenshot one shaded view and one Fast Renderworks. Kind Regards, Erik-Jan Berendsen
  12. When I create a floor with an 3d Polygon applied with a texture the beams of my fixtures are going thru the floor/walls when Iam in shaded mode. In Fast renderworks or quality renderworks the beams will be stopped by the floor/walls. In my textures I have checked cast/recieve shadows. Iam using a JB Lighting fixture in my test drawing but it happens with all fixtures. MacBook Pro 16" M1 macOS Monterey 12.6.3 Vectorworks 2023 SP3 Kind Regards, Erik-Jan Berendsen
  13. Iam seeing problems with importing an MVR that comes from WYSIWYG R48/49. Vectorworks will stop responding after a while, when I have selected import geometry and data. When select geometry only its done quite fast. But it's not importing all the trussing it looks like that it refuse to import the prolyte S36R trusses. And all the fixtures are boxes, with the correct instrument data so I only have to replace them. (why can't we set the correct lighting devices in the import MVR menu, as other programs do.......) I'm working with Vectorworks 2022 SP4, on a Macbook M1 Max. Kind Regards, Erik-Jan Berendsen
  14. That is what I thought as well. Do I need to mention this in an other (like Bug thread)? Kind Regards, Erik-Jan Berendsen
  15. Iam using in spotlight, label manager for channel number, patch info and purpose. For paperwork I use Data visualisation for color fill the the fixtures per instrument type. In my viewports the different labels keeps there background color (in my case White) as set in the the label manager. But when I export my sheet layers to pdf the backgrounds of my labels are getting the same color as the instruments. This is what I don't want, I want to keep the background of my label white. Is this a bug... Using Vectorworks 2022, SP4 Kind Regards, Erik-Jan Berendsen
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