# P Retondo

Member

1,801

1. ## Hatches on Design/Sheet Layer

You can scale your hatches on the Sheet using the OIP. Select the viewport, look at the bottom of the Object Info Palette for "Advanced Properties," and enter a number for the hatch line scale. Given your screen shots, I'd start with a value of 0.25.
2. ## Extrude along Path Rotation

Benson, Kevin, thanks - those are very helpful. NNA should hire you to help write the manual! I think there are mathematical definitions that would help those who care about what is going on understand. I.e., NNA should define a normal to a profile shape (some people understand that, some may not), define the relationship between that normal and the path or spatial axes (only the software designers are likely aware of these).
3. ## Can a roof opening be edited or deleted??

Sinead, it is possible to remove, edit and replace openings in a roof. For anyone to give you useful advice, however, it is essential that you identify which version of VW you are using.
4. ## Extrude along Path Rotation

Benson's explanation is intriguing, but I think it went over my head a bit. I'll have delve into those options further. It would be helpful if NNA would provide a precise mathematical explanation of the various checkbox options. The explanations in the help manual are intended to be understandable, but they sacrifice precision in favor of over-simplification. cberg, it looks to me like your specific problem is that the shape of the extrude is rotated 90 d from what you intended. The easy fix for that would be to edit the profile (right click the extrude object and chose edit profile instead of edit path). Then rotate your shape 90 d. I don't think the extrude along path command is necessarily aware of the relative orientation of your extrude shape, so it is picking an orientation based on its own logic instead of what seems to you to be your obvious intention.
5. ## surface hatches and textures

Jonathan as always is correct. You can assign the surface hatch in the edit window for the texture by clicking on the button "Edit Surface Hatch ..." in the lower left portion of the box. As far as I know, you will only see the surface hatch in "Hidden Line" view, it does not display in OpenGL or Renderworks.
6. ## multiple layer visibility

First, check to make sure your roof in Design Layer appears with a fill in Top/Plan view. Then in your viewport, set "View:" to Top/Plan view, then check both "Display Planar Objects" and "Display Screen Objects." Things should look right. This assumes that your roofs are roof objects, which are hybrid objects as opposed to something like an extrusion, which is not a hybrid 2d/3d object.
7. ## Forum and Chrome

No problems with Chrome here.
8. ## Why should I rename my viewports?

As of v2017 SP4 it is still not possible by any method to rename a viewport, except possibly with a VS routine. Is there anything I am missing here? Is this fixed in 2018? Any why in the world did anyone mess with something that worked, was reliable, and that we all knew where to find? It drives me crazy to see things like this occur when I'm paying good money for updates every year, only to get a program that seems to accumulate as many bugs as it fixes.
9. ## Odd line selection

Sharon, I use the legacy "Cut 2D Section" tool, and it has never disappointed. A much better way to end up with a 2D section. One caution: if multiple layers are involved, your layer mode has to be "Show/Snap/Modify Others." Also, be sure all the necessary classes are visible. This method has been foolproof for versions up through 2017, no experience with 2018 yet. You can install "Cut 2D Section" by editing your workspace. Another tip: "Cut 2D Section" places all lines in an automatically-created new Layer. When you go to that layer, be sure you are in "Top/Plan" view for more reliable snapping & selection. Screen plane objects in any view other than Top/Plan have become problematic as of v2017.
10. ## VW 2018 slow start up time

Wow, this is disappointing news. I have already noticed a big lag in booting between 2016 and 2017. I installed an SSD just so that 2016 would boot faster - 15 seconds. Now with 2017 it is at least twice as slow, and if 2018 makes it worse, that is a very bad trend. I am blaming the handling of resources as at least one problem. The resource palette is now very unwieldy, and doesn't really do any more than the old more compact palette did. When I click on the attributes palette to apply a hatch, it takes seconds for the hatch selection dialog to open, and then instead of just clicking on the desired hatch I also have to click on "select." I told my sales rep at NNA that if 2018 continued in this vein - making things slower and not solving longstanding issues such as window sills, stairs, etc., plus adding new unresolved display and snapping glitches - they can count me out for future upgrades. As a loyal and longstanding user and renewer for full Designer, I think I am entitled to make this complaint, and unless I see better reviews of 2018 I will not be installing the upgrades that I have paid for!
11. ## Separate control of ambient lighting in viewports - Renderworks Style Override

Jim, thanks, my initial post was not carefully worded!
12. ## Separate control of ambient lighting in viewports - Renderworks Style Override

Mark & Jim, I converted the file to VW2017. I still have this issue. On a sheet with 4 Renderworks perspective viewports (Realistic Exterior Final) I can change the Lighting Options / Ambient Lighting Brightness, but I cannot have a different Brightness % for each of the viewports. If I set one, they are all changed because the edit window changes the Renderworks Style. My request is to allow a viewport-by-viewport override of the style in much the same way we can override class settings. You often want to do that when looking at different views of a building, just as a photographer would adjust the camera depending on whether the subject is in the sun or in the shade.
13. ## Separate control of ambient lighting in viewports - Renderworks Style Override

Has anyone else noted that when you have more than one rendered viewport on a sheet, you cannot separately set the ambient lighting percentage, even though from the OIP lighting control seems like a viewport property? Whenever I change the ambient lighting in a viewport, all the viewports on the sheet change as well. If this is truly what we are experiencing (VW2016), the request is to make each viewport separately controlled for ambient lighting %, as the viewport "Lighting Options" dialog box implies.
14. ## HDD OR SSD?

Jim is correct. I installed an SSD on my tower computer over a year ago, and boot time for 2017 VW Designer with Renderworks is now 32 seconds - authentication is the one thing that remains slow. But SSD is just a disk storage device, it doesn't improve the speed with which the computer handles operations. That depends on the speed of your processor, and the amount and speed of your RAM - the dynamic memory into which the disk storage loads your program. I have an Intel Xeon processor at 3.47 Ghz, with 6 parallel processors, 6 GB RAM, and (also important) an nvidia Quaddro 4000 graphics card. I highly recommend this set of hardware for speed.
15. ## General comment

The "Move by Points" tool is the latest addition to the array of tools for copying and moving. It was an attempt to provide something equivalent to the AutoCAD method of copying or moving an object, but it does have its annoying aspects. In addition to this tool, there are 5 other methods: Duplicate (either in place or offset, a preference you can set) Copy and paste Click and drag using "ctrl" modifier to duplicate the object being dragged Move command (moves any object by user input distances) Duplicate array (copies and distributes copies along x, y, and z axes according to user input) Each one of these has its place, but I tend to use "Move by Points" most often because it is more efficient, and you can click on any two points anywhere to determine the move vector. To me the annoying things have been mentioned. I leave the settings to one copy, move without duplication. I use the "ctrl" key modifier which, when pressed while moving, toggles to move + duplication (technically, it saves the original object). Multiple duplicates and the distribution modes are powerful and helpful, but we need to disagregate those functions so it is easier to control which method we want. To me, having a modifier key that always gives you move the object without duplication regardless of settings, and another modifier key that always gives you move the object with 1 duplication, would be a good improvement. Too many times I have inadvertently created 10 copies of an object because I forgot to change settings back.
16. ## Door schedule is insane

Thanks, Pat! I figured out is was the design layer viewports, but I didn't know how to fix it other than deleting them. Good to know! What I don't know is why the schedule object was ever designed this way . . .
17. ## Door schedule is insane

Suddenly, all my doors appear 4 times in the schedule. They are not in the drawings 4 times - if I change a door to uncheck "On Schedule," all 4 instances disappear, and vice versa. Anyone have a clue why and how to fix?
18. ## Dimensions format changes with change in unit setting

I know this has been discussed in the past, but it's a daily hassle. We need to be able to have dimensions on our sheets stay in form even if we have to switch the units preferences. For example, when we have surveyor information in decimal feet, in order to work with that I switch my units to decimal feet. Then, all my sheet dimensions change from feet and inches to decimal feet. Similarly, when we want to work in inches, sheet dimensions again change on us. If we're not careful, this can result in embarrassing and erroneous output. So, 1) there should be separate settings for units in the IOP and in the various tool inputs, and another preference for dimensions. AND, 2) once a dimension has been placed, it should stick with the unit format and not change with a change in preference - or have an option to update all dimensions, yes or no.
19. ## Globally change window Sash Options?

I use InfoEditor, a 3rd party program. It's still working with v2016. Look up Info Editor for Vectorworks on the web. It costs \$20, saves a lot of time.
20. ## Convert to Lines Dialogue Box Missing / Reset preferences

Jimbo, there is a legacy tool called "Cut 2D Section." It will automatically create lines along any section take through a 3d object. Make sure if the objects are on separate layers that your layer mode is "Show, snap, modify others". If you don't see that tool in your workspace, you can add it via the workspace editor.
21. ## Best methods for removing unwanted lines in elevations & sections

Ditto LW and rDesign. For what it's worth, I haven't found any method more expedient than masking. But it has gotten to the point where I usually use the old 2d Section tool to extract geometry, then compose everything in 2d for sections and for elevations alike. Unlike Top/Plan view, the idea about having these boilerplate drawings automatically generate from the 3d model has failed. Due to a lack of resolution of many little details, it all adds up to an unacceptable presentation. I do find that the background generated from a Section viewport is useful, and can be cleaned up with a few masks. It strikes me that part of the problem is the lack of an equivalent to the Top/Plan view, where wall components can be properly joined to make for a proper 2d presentation. We don't have the same graphical interface when it comes to looking at the model from a side or in section.
22. ## Printing

David, did that answer your question? The first step to take is to create a 1:1 viewport of your design. So if you have a 1" square, it will scale as a 1" square on the sheet. Then, you have the problem addressed above, which is whether the printer is going to process the scaling properly. Usually I have to slightly tweak things if the printer's x and y axes are not properly calibrated, even after getting the page settings and printer settings to be correct.
23. ## pdf export issues

Just guessing, but it sounds like your original pdf is secured. Secured pdfs don't allow any changes or conversions. Testing a couple of variations on importing a secured pdf, I don't encounter any of the problems you speak of, so I'm not sure if that is the issue. At the same time, your post isn't very precise - for example, when you say "it won't let me do anything with the file," exactly what file are you talking about?
24. ## Renderworks cameras: horribly confusing, and what is the point of them at all?

LW, got to love your passion! I tried the camera once a couple of versions back, and didn't think it was doing enough to warrant mastering it. And I do a lot of perspective views and animations. I hope Jim and VW are taking your point about simplifying and making more intuitive not just this item, but everything about the VW user interface. Don't get me wrong, I think VW is superbly intuitive as it is, but the parts that work really well make us want everything to be like that.
25. ## Using a Wacom Tablet (Intuos Small) with Vectorworks 2016

I've been working with a Wacom tablet for years - model PTZ630, which is probably no longer available, but I'm sure there is an equivalent. I configure the lower "click switch" to be left click, the upper to be right click. I find that mapping a tablet of this size to about 50% of the screen is most effective. No problem at all with v2016, or v2017 so far. Faster than a mouse.