
Kevin McAllister
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Everything posted by Kevin McAllister
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This looks awesome. I"m guessing @Stephan Moenninghoff was involved. Can I dock a tool bar across the top yet? I've used horizontal tool bars forever and this has been my biggest wish.... Kevin
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- vectorworks 2024
- new ui
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Fillet a polyline doesn't cooperate
Kevin McAllister replied to MartinBlomberg's question in Troubleshooting
Yes, Command [ on a Mac. I use it all the time. Something everyone should know how to do! Kevin -
Cutting Complex Patterns Into Solids
Kevin McAllister replied to Chame_liam's topic in General Discussion
My 2 cents from doing a lot of this type of thing - always do the clipping with 2d polylines first, then extrude. Using solid subtractions is less reliable for the cutout work. Remember you can edit a polyline's cutouts using Command [ (Mac). Kevin -
Bug Submit web form. Abandoned?
Kevin McAllister replied to Benson Shaw's question in Troubleshooting
Thanks Joseph, Really this is all about point of view. As users we feel its been abandoned. As a company you feel its not a priority. The first post about this was years ago. I can and have built submission forms on my own website in under an hour. Also, to clarify, we're not looking for a reply, we're looking for an acknowledgement that the submission was received and a way to track it for future followup. Yes, we can do this if we submit through the service select email address but many of this pre-date that by many years (I've used Vectorworks since Minicad 5). Kevin -
Bug Submit web form. Abandoned?
Kevin McAllister replied to Benson Shaw's question in Troubleshooting
Given how long this has been going on and if I had to guess, I would say there's some sort of integration with Vectorworks planned or in process so they're ignoring the problems with the Bug Submit form. NNA tends to ignore items that have been deemed EOL internally but isn't very forthcoming with the information that its happening or what the future plan is..... There was lots of interest a few years ago when someone posted about the live bug submission process for OnShape. Kevin -
Bug Submit web form. Abandoned?
Kevin McAllister replied to Benson Shaw's question in Troubleshooting
Its been behind for a while... It certainly does feel abandoned. And it doesn't reply to let you know your submission was received. Kevin -
Non-existent lines appearing on sheet layer viewports
Kevin McAllister replied to oliver.williams's question in Troubleshooting
^ I think that depends upon which render modes you are using. I believe shaded render mode uses the VGM for both design layers and viewports. Not sure about hidden line in the design layers, I think it may be a legacy renderer. Hidden line for viewports was converted to the VGM recently. Kevin -
Non-existent lines appearing on sheet layer viewports
Kevin McAllister replied to oliver.williams's question in Troubleshooting
I'd forgotten about that post. I think all of those instances were in the design layer though, not in viewports.... KM -
I thought I'd try using the Smart Options Display and found that four different quadrants is too much. Does anyone else find it odd to display an X as part of the interface when you turn quadrants off? It seems to go against the idea of turning things off to simplify the Smart Options Display. Kevin
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Non-existent lines appearing on sheet layer viewports
Kevin McAllister replied to oliver.williams's question in Troubleshooting
Are you able to post a file? In your original post you describe how you made the object. How did it become a generic solid? Did you convert it? Otherwise it may have become corrupted. Here's an image with some comments about the lines. Kevin -
Non-existent lines appearing on sheet layer viewports
Kevin McAllister replied to oliver.williams's question in Troubleshooting
I would try toggling on/off the "Display planar objects" and "Project screen objects) checkboxes for your viewport. If they disappear then they are likely somewhere in your model. The quickest way to find them might be to draw another line in the design layers and use the select similar tool with the options set to Object Type to select it and all other lines. Kevin -
Vectorworks 2022 not opening - MacOS 13.2 Ventura
Kevin McAllister replied to Ted L Clifton's question in Troubleshooting
Clearly this is an issue that hasn't been resolved. I installed MacOS Ventura today and all versions of Vectorworks on my machine are giving me a "damaged" message. I know some of the versions are probably not compatible but even Vectorworks 2023 gives me the message. All my other software seems fine. Kevin -
Convert objects made of 3D polygons to solids?
Kevin McAllister replied to Christiaan's topic in General Discussion
^ this is almost certainly true. Stitch and Trim from NURBS surfaces is usually the best option if you want to create a solid object from a collection of surfaces (NURBS or 3d polys you convert to NURBS). Kevin -
Convert objects made of 3D polygons to solids?
Kevin McAllister replied to Christiaan's topic in General Discussion
@Benson Shaw is right that the file would definitely help us propose solutions. I think I would try extracting the front face as planar surfaces, using the face mode of the Extract tool, and then using Add Surface to join everything together into one surface. From there you just extrude the surface. If you want to remove the facets around the opening you could go back in and edit the polyline (Command [). This gives you access to the cutouts which you could redraw using circles and squares combined with Add surface. (Everyone should learn about editing polylines with Command [. It's very useful.) Kevin -
Navigation should not be tools
Kevin McAllister replied to Kevin McAllister's question in Wishlist - Feature and Content Requests
Bumping this wish. Navigation should not be tools. So basic. Every other 3d program I have now subscribes to this theory except Vectorworks..... This wish was EIGHT years ago. Kevin -
Hello, I've recently noticed some issues rendering soft goods in shaded rendering mode. Its of concern because drawings now show incorrect information or some soft goods are missing entirely. Here are some examples - Wireframe and Shaded side by side in the design layers. Note some soft goods don't display all the way to the top and ones set to Simple 3D disappear completely. Similar issues show up in sheet layers. They improve slightly when I dial up the sheet layer resolution but this isn't really a practical solution for file size. I've attached a PDF. Are others seeing these issues? I most often use the Simple 2D and Simple 3D options when drawing softgoods to indicate goods hung flat without fullness. @C. Andrew Dunning this may also be occuring with your tools. If others are seeing this too I'll file a bug. Kevin Softgoods Section Test.pdf Softgoods Section Test.vwx
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Thanks for the followup. I checked the polyline at the time an it seemed ok. It looks like I deleted the offending object. If I see this again I'll file it as a bug. Kevin
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Has anyone else seen this type of display anomaly recently, where a 2d polyline displays differently in Top/Plan and Top views? This is the first time I've seen it and it remained even after pasting into a clean file which leads me to believe it may be a bug. Kevin
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Vectorworks Rocks set 1 of 6
Kevin McAllister replied to VIRTUALENVIRONS's topic in General Discussion
I would love to learn. I have used C4D to make things like flags in the past. My license is quite old (R18 I think) but its still a useful tool. Kevin -
Vectorworks Rocks set 1 of 6
Kevin McAllister replied to VIRTUALENVIRONS's topic in General Discussion
These are great. Thanks for sharing them. Were they procedurally generated? Kevin -
How do you convert lines to outlines?
Kevin McAllister replied to Tony W's topic in General Discussion
I have used Benson's solution in the past. You could also switch to the double line tool if you need to do this regularly. Kevin