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Damaged Geometry - Twin Motion Export to Twin Motion


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Hello,

 

Maybe someone has had this issue...

 

When I export my VW geometry either through Direct Link Auto Sync or as en exported file, the geometry upon import into Twin Motion is super jagged and unusable for rendering purposes. You can see it clearly in the distortion of the simple arcs of the seat walls that appear smooth in VW but are almost pixelated in TM. 

 

I have the settings on export set to "Very High". 

All softwares are Up to Date.

 

Attached are screenshots, and I can upload files if that helps too.

 

Thank you VW Community 🙂

 

 

 

Vectorworks Screen Grab.png

Twin Motion Screen Grab.png

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Pasting the geometry into a new file with a user set origin has helped reduce some of the "flickering" in the buildings but the geometry of the seawalls is still really messed up (see attached screenshot). Is it maybe something I am doing wrong in VW? I simply extruded the 2D form of the seat wall, nothing fancy.

 

Thanks,

Chris

twin motion screen grab 2.png

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2 minutes ago, Matter.Memory said:

Pasting the geometry into a new file with a user set origin has helped reduce some of the "flickering" in the buildings but the geometry of the seawalls is still really messed up (see attached screenshot). Is it maybe something I am doing wrong in VW? I simply extruded the 2D form of the seat wall, nothing fancy.

 

Thanks,

Chris

twin motion screen grab 2.png


That is strange, sounds like something you did in VWX.  Post a VWX file and I can take a look at it in a bit.

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@Matter.Memory

I imported your file into Twinmotion using the direct link method and experienced the same problem as you.

 

While inspecting your Vectorworks file, I noted that your seat walls and caps were made with a single extrude respectively.  That's generally not a good idea.

Extruding each seat wall and cap separately resolves the issue.  Note the image below were I simply copied the path for one of the caps, placed it on a new class with an orange color and extruded it.  New geometry is smooth, your old stuff is rough.

Hope it helps.

 

 

 

325333581_ScreenShot2022-04-03at12_34_33PM.thumb.png.83a9fb6dfe016e3767dfcc25c9a719a2.png note the or

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