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Matter.Memory

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  1. Something which seems to be working is to convert all lines to Polygons (some of the smaller lines are polylines), then use the drafting aid tool "Simplify Polys..." to bring the complexity of the lines down somewhat.
  2. Hello, Maybe someone else has had this problem: I am combining two townships' contour lines into one so that I can build a site model, they are 2' contour lines obtained from the state GIS website (all of these lines are polygons). My process is to select a few contours, go up to Edit - Select Connected Objects, then Modify - Compose. This process worked fine for the first 40 or so contour lines but now when I do that, the line disappears, sometimes partially, often entirely. Where are these lines going and what am I doing wrong? I have uploaded the file for reference. Thank you, C CSG Solar Array.vwx
  3. Simplified version the file attached. Thank you! Husson Terrace 4.0.vwx
  4. Pasting the geometry into a new file with a user set origin has helped reduce some of the "flickering" in the buildings but the geometry of the seawalls is still really messed up (see attached screenshot). Is it maybe something I am doing wrong in VW? I simply extruded the 2D form of the seat wall, nothing fancy. Thanks, Chris
  5. I reset origin by user settings and re-exported to TM but the geometry is still jagged. Thanks for the thought but still no dice 😞
  6. I have made sure that my: VW Document Settings set to 300 DPI. Mesh Smoothing is ON. 3D Render settings set to Very High. Geometry is still messed up in Twin Motion.
  7. Hello, Maybe someone has had this issue... When I export my VW geometry either through Direct Link Auto Sync or as en exported file, the geometry upon import into Twin Motion is super jagged and unusable for rendering purposes. You can see it clearly in the distortion of the simple arcs of the seat walls that appear smooth in VW but are almost pixelated in TM. I have the settings on export set to "Very High". All softwares are Up to Date. Attached are screenshots, and I can upload files if that helps too. Thank you VW Community 🙂
  8. Adding a fill just makes the entire model solid grey, no matter what color the fill. The only way I can see the colored elevation is with no fill, and the model reverts back to a million lines
  9. After much toiling with a million other issues, I am finally ready to produce my final renderings for this project. My last minute decision to change the site model 3-d display from a geoimage texture to a solid color gradient (3-d mesh with colored elevation) has been my demise. I cannot get the site model to render solid. It always end up like this. Wireframe is not the render mode. What is my issue here? Thank you all for any insight.
  10. Tom W., you nailed it! This is my path forward for this project. Thank you!
  11. Thank you all for your input. Send to Surface seems to be slow no matter. I am hoping to find a way to extrude the solar panels along a path, so the panel face is solid as opposed to individual sections. No matter my approach, I am taking ages to accomplish a single row of panels. Attached are pictures of the site model, with the pink lines indicating the solar panel rows. Is there an efficient way to get a path that follows a section of site model so I may extrude along it, allowing the panel to follow the topography of the site?
  12. Does anybody know what may be slowing down the send to surface command? I am modeling a solar array for a visualization study, and I need the solar panels to fit on the terrain of the site model. I have been duplicating a section of solar panel (a small 3D symbol) into a row, then sending each row to the surface. Each row has been taking around 2-3 minutes, and these have been some of the shorter rows in the solar array. With the amount of panels I have to do this will take 85 hours... just to get the panels in the right place. Is there a more efficient way to accomplish my goal? I am working in Landmark '22 on a MacBook Pro 11.6, AMD Radeon Pro 5500M 4 GB graphics card, 2.4 GHz 8-Core Intel Core i9 processor.
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