setdesigner Posted April 1, 2022 Share Posted April 1, 2022 Is there a way to get the angle between the ground plane and the normal vector of a nurbs surface ? With Marionette or report ? 2022-03-31-ANGLE-NORMAL.vwx Quote Link to comment
markdd Posted April 1, 2022 Share Posted April 1, 2022 Use the Analysis Tool in the second mode to generate a Normal Curve for each Plane. Then connect the two resultant curves and use the angle dimension tool. I think that the angle you are looking for is currently 49.61° Quote Link to comment
setdesigner Posted April 1, 2022 Author Share Posted April 1, 2022 Thanks that works ! Quote Link to comment
RuiSantos___ Posted April 1, 2022 Share Posted April 1, 2022 8 hours ago, markdd said: Use the Analysis Tool in the second mode to generate a Normal Curve for each Plane. Then connect the two resultant curves and use the angle dimension tool. I think that the angle you are looking for is currently 49.61° Tried the same and gave me 40,39º, sure I did something wrong. 😄 Quote Link to comment
setdesigner Posted April 1, 2022 Author Share Posted April 1, 2022 From the normal line I drew another vertical line and made an angle dimension, in 3d view Quote Link to comment
Benson Shaw Posted April 1, 2022 Share Posted April 1, 2022 (edited) I think 40.39° is correct for normal to ground plane - ie to plan projection of the normal. 49.61° is correct for normal to normal (parallel to z axis). Also, that marionette network crashes my vwx if I name the normal and run the marionette: •Create normal to inclined surface via Analysis Tool •Name the object via OIP>Name field>key in Test1 •Marionette Name node> Name field> key in Test1 •Run -B Edited April 1, 2022 by Benson Shaw image Quote Link to comment
setdesigner Posted April 1, 2022 Author Share Posted April 1, 2022 Yes the marionette network was an attempt to make it work for multiple nurbs surface but it is not working. Quote Link to comment
RuiSantos___ Posted April 4, 2022 Share Posted April 4, 2022 Thanks to everybody. Quote Link to comment
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