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Inconsistent rendering




I am  encountering issues and inconsistent results when rendering my viewports.  Attached is one viewport in openGL and the second in final quality RW. Any suggestions on what is causing the blocking out in some areas and the white square behind my human figures?



Screen Shot 2020-03-25 at 3.18.46 PM.png

Screen Shot 2020-03-25 at 3.22.04 PM.png

Screen Shot 2020-03-25 at 3.23.05 PM.png

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Hello skeyshubber:


Is the taupe ground plane a 2D object or a 3D object?  I'm wondering if it is a 2D rectangle or something, instead of a 3D polygon.


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OK, if you convert the 2D object into a 3D polygon using the Modify Convert menu does that help the rendering?


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