I am encountering issues and inconsistent results when rendering my viewports. Attached is one viewport in openGL and the second in final quality RW. Any suggestions on what is causing the blocking out in some areas and the white square behind my human figures?
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skeyshubber
Hi,
I am encountering issues and inconsistent results when rendering my viewports. Attached is one viewport in openGL and the second in final quality RW. Any suggestions on what is causing the blocking out in some areas and the white square behind my human figures?
Thanks
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