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Low Res OpenGL in Viewports?


Hello all...Quick question...


All of my OpenGL Viewports look very low res. I'm not sure what the cause and solution is? 



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Since you say Viewports, and Viewports are normally on Sheet layers, it is probably your Sheet Layer Raster Rendering DPI which by default is set to 72 dpi for a new sheet layer.  Open the Organization dialog box and set the resolution to something higher. Usually between 150 and 300 is sufficient. If you are only concerned about on screen, then the resolution of most current screens is between 100 and 250 dpi.

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