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Extrude along path objects missing in hidden line render section viewports

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Does anyone know why this happens with extrude along path objects in hidden line renders? It is fine in OpenGL as per screenshots below. If I edit the extrude profile & switch it to screen plane, then sometimes the objects reappear only to find them gone again later on. Changing the smoothing angle in background render settings doesn't seem to make any diff. The extrude in this instance is a pipe railing with circles for the profile.

 

image.thumb.png.ec6419a3ce574c1ee50727e4848ee753.pngimage.thumb.png.f5a8959d8c383b7d9390bb344064cd4c.png

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