When converting a large 3D model (16,000+ objects) from VW2016 to VW2018 the following is going on:
1. Reading file
2. Verifying file
3. Updating Plug-In Objects
4. Translating solid operations
5. Generating resource preview
6. The following message:
So until step 6 all seems to be working as usual, and even step 6 might not be much of an issue.
However, once the file is open the design layer is in top view, ok. Switch to isometric view and it still works fine. Then set rendering to OpenGL and the problem starts.
Compared to VW2016 which renders the model within a minute VW2018's OpenGL rendering speed is like a dead snail in a tar pit. The render progresses to approx. 25% fairly quickly and then it just keeps hanging around that 25% for at least 25 minutes and counting and then finishes rendering at just under 40 minutes.
My suspicion is that the solids from the message under step 6 may have to do with this.
How can I find those "failed to regenerate" solids out of 16,000+ objects without having to resort to resaving the VW2016 file in VW2016 to new VW2016 files for each class and convert those to VW2018 and hope the objects are in one class only (i.e get that message only once), with possibly still thousands of objects depending on the class. Though there is a possibility these solids could be across multiple classes.
Is there some way to do this more efficiently???
Or is VW2018 doing things with geometry that will cause this issue anyway with pre-2017 files?
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
Question
Art V
When converting a large 3D model (16,000+ objects) from VW2016 to VW2018 the following is going on:
1. Reading file
2. Verifying file
3. Updating Plug-In Objects
4. Translating solid operations
5. Generating resource preview
6. The following message:
So until step 6 all seems to be working as usual, and even step 6 might not be much of an issue.
However, once the file is open the design layer is in top view, ok. Switch to isometric view and it still works fine. Then set rendering to OpenGL and the problem starts.
Compared to VW2016 which renders the model within a minute VW2018's OpenGL rendering speed is like a dead snail in a tar pit. The render progresses to approx. 25% fairly quickly and then it just keeps hanging around that 25% for at least 25 minutes and counting and then finishes rendering at just under 40 minutes.
My suspicion is that the solids from the message under step 6 may have to do with this.
How can I find those "failed to regenerate" solids out of 16,000+ objects without having to resort to resaving the VW2016 file in VW2016 to new VW2016 files for each class and convert those to VW2018 and hope the objects are in one class only (i.e get that message only once), with possibly still thousands of objects depending on the class. Though there is a possibility these solids could be across multiple classes.
Is there some way to do this more efficiently???
Or is VW2018 doing things with geometry that will cause this issue anyway with pre-2017 files?
EDIT: OpenGL rendering times updated
Edited by Art VLink to comment
3 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.