barkest Posted September 4, 2017 Share Posted September 4, 2017 I started looking at VR stuff about 2 or 3 weeks ago and then last week got sidetracked with AR. Apple have announced their ARKit and Google their ARCore so I made the decision to look into it and park VR for now. The image attached is nice and simple and its me looking through my phone (android) at my iPad (which hold the target image). I have not worked out how to take screenshots yet so its an image of me doing it. The image is 4-walls and a window taken directly from VW (fbx) into Unity3D and it worked perfectly. I am happy to answer questions on this and tomorrow I will be working on a much more complex building which should be interesting The other images are the walls in VW and the target image. Note that the target image is intelligent and returns data that I can process (I have to work that out yet). The target image is going to be used for sports building later on. 2 Quote Link to comment
barkest Posted September 4, 2017 Author Share Posted September 4, 2017 One of the interesting things is that when you take the .fbx into Unity a C4D camera is part of the fbx. Quote Link to comment
zoomer Posted September 4, 2017 Share Posted September 4, 2017 Yes, you can't get rid of that camera. Even if you deactivate camera export. It resembles your VW Viewport while exporting. Quote Link to comment
barkest Posted September 4, 2017 Author Share Posted September 4, 2017 3 minutes ago, zoomer said: Even if you deactivate camera export. Yes it comes along for the ride but why C4D? (its an fbx export) Quote Link to comment
zoomer Posted September 4, 2017 Share Posted September 4, 2017 I think the Export is just part of the C4D Render Engine, like DWG seems no own development but the integration of Teigha libraries. Quote Link to comment
zoomer Posted September 4, 2017 Share Posted September 4, 2017 Correction, at least for C4D Export there won't come any camera in. At least when deactivating Cameras in VW Ex+C4D Import. May be different for FBX. Quote Link to comment
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