Phil hunt Posted October 16, 2013 Share Posted October 16, 2013 At last the export plug-in files from v14 to artlantis 5 installed and working fine Do any of you artlantis users use class to export to artlantis. I have been using pen fills and naming the object as a material, but is this the best and fastest way? Quote Link to comment
carpalmer Posted October 18, 2013 Share Posted October 18, 2013 I always use classes... Quote Link to comment
Phil hunt Posted October 18, 2013 Author Share Posted October 18, 2013 thanks that's useful i was wondering when exporting this way it retains the applied material that was used in the render works side before export as renderworks has some great looking textures. or can i use a texture from renderworks in artlantis, the source material must be somewhere, say a .jpg but where would i find these in vectorworks so i can copy say into photoshop to save as a texture that i can use in artlantis, do you export your lights into artlantis and if so how do you retain the settings that was created in renderworks....i exported my lights but had to adjust the power once in artlantis, many thanks Quote Link to comment
carpalmer Posted October 20, 2013 Share Posted October 20, 2013 Hi Phil, I have never tried importing RW textures into Artlantis, but I know there's a way to extract RW texture images... so it should be viable. As far as lights, I don't think they export into Artlantis. Sorry couldn't be more helpful... How r u liking Artlantis 5? I have version 3, but considering upgrading. I only use Artlantis very sporadically, since I'm usually satisfied with RW's quality, but always nice to have the option to have a better rendering. Have u tried the Maxwell rendering engine? cheers Carlos Quote Link to comment
Phil hunt Posted October 21, 2013 Author Share Posted October 21, 2013 hi carlos its different but very interactive you can know see the beam of a light source and scale a graphic say on a wall with pull handles well worth the upgrade, i had version 4.1 so the cost was ?190.00 so i guess 250 us dollars maybe try a demo to see what you think before you buy cheers Quote Link to comment
carpalmer Posted October 21, 2013 Share Posted October 21, 2013 Phil, curious if you've tried the Maxwell rendering option. Thx for reply, Carlos Quote Link to comment
Phil hunt Posted October 22, 2013 Author Share Posted October 22, 2013 no carlos, its a bit pricey and for my kind of work exhibitions and events artlantis has alway been ok...but i am always on the look out to improve the final renders. i wonder if the rendered images differ to much from artlantis do you use maxwell in your line of work ? Quote Link to comment
Phil hunt Posted October 22, 2013 Author Share Posted October 22, 2013 hi by the way, i did create a face in v/w and apply a texture and then export as a .3ds it takes with it the texture into a file that i can use in artlantis they do tile extremely well to ...... Quote Link to comment
lcda Posted April 24, 2014 Share Posted April 24, 2014 artlantis plug in 2014 is not exporting lights inside symbols Quote Link to comment
Phil hunt Posted April 25, 2014 Author Share Posted April 25, 2014 Interesting I know you can replace artlantis lights exported from vectorworks and that you have to adjust the strength of the light in artlantis but I didn't know you could export a symbol with a light in the symbol is this something that has worked in previous versions Quote Link to comment
lcda Posted October 8, 2016 Share Posted October 8, 2016 yes and after 3 years is not EXPORTING LIGHTS ON SYMBOLS with version 2017 Quote Link to comment
Phil hunt Posted October 11, 2016 Author Share Posted October 11, 2016 well it looks like atlantis will not be providing an export plug in from v17 to atlantis 5 only from v17 to there latest render program artlantis 6 which is ruuuuuuubbish.... that means for the first time in a number or years i won't be able to use the updated vectorworks v17 with my atlantis version5 so my hard earned money to subscribe to service select for the upgrade to v17 has been wasted i can only use v16 with my atlantis 5 software great.........eh...... or do all my rendering in vectorworks which is nigh on imposiible due to the lack of vehicle librarys that i have described in numerous pre posts i have tried to work with my vehicle models in vectorworks but it takes an age to take these apart in vectorworks to reapply the correct materials i think it needs a kick up the backside form vectorworks to atlantis to provide the export plugins which will allow people like me who use vectorworks and atlantis as a very clean and fast method of providing superb finished renders instead of having to upgrade to artlantis 6 which as i have mentioned is slow and inefficient i wonder how many vectorworks users find themselves in my situation........ phew what a rant.....sorry folks Quote Link to comment
Phil hunt Posted October 14, 2016 Author Share Posted October 14, 2016 On 11/10/2016 at 7:36 PM, Phil hunt said: This is a post from the Artlantis forum as you will see I am not the only one with this problem Re: vector works plug in v17 to atlantis 5 by PhilBixby » Wed Oct 05, 2016 3:00 pm Hi PHD. Fellow VW2017 and ATL5 user here. As you'll see elsewhere on the discussion board, there's now a Plug-In for VW2017 but it only works with ATL6; there's a drop-down list on the dialog box (as with the VW2016 Plug-In) but only one option is available - ATL6 - rather than the choice of 5 or 6 as with WV2016. It would be really helpful if someone at Artlantis could tell us whether that's the final version or whether the drop-down list suggests a version for ATL5 is on the way, and if so when. Meantime I've taken the plunge and started using the latest version of Artlantis v6; every previous install had failed to work properly (the previous one had resulted in a BSOD immediately it was launched) but the current version seems stable. However, enough users out there had problems with early versions of v6 that there really should be a Plug-In for those who want to stick with v5. Quote Link to comment
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