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Z alignment of Brick Shader texture


Christiaan

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Does anyone understand what's going on here? I thought the Brick Shader texture was meant to align its coursing to z=0?

Not only is it not aligning to anything in particular where our model starts at z=0, but it has a totally different alignment on another design layer even though this point is at z=1200 (which is a 16 bricks above z=0).

ubbthreads.php?ubb=download&Number=8354&filename=1.png

ubbthreads.php?ubb=download&Number=8355&filename=2.png

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Attribute mapping doesn't work on my external walls for some reason (says it doesn't have an editable texture, which is incorrect). In any case I wouldn't want to go around the whole model manually changing the attribute mapping for each wall. Furthermore, the mapping of the texture in the model is fine, it's the viewports where it goes wrong.

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