JohnS Posted April 16, 2011 Share Posted April 16, 2011 Wes had this in his tips and tricks 2011 and I was wondering how he got this effect. Quote Link to comment
willofmaine Posted April 17, 2011 Share Posted April 17, 2011 I think you'd need to add a light (View > Lighting > Set Sun Position...) and an object (such as a Floor or an Extrude) in the plane of the floor to receive the shadows, and then render it using Final Quality RenderWorks. You could use double viewports to combine the shadows with displaying the walls themselves. Quote Link to comment
Benson Shaw Posted April 18, 2011 Share Posted April 18, 2011 What willofmaine said, and . . For quick tests and informal work, Open GL render has some optionsfor shadows if there are objects to cast shadows and a light source enabled to cast shadows. Look in View>Rendering>Open GL Options. It's a bit quirky if lots of objects have textures or if you have a large and complex scene. For tests and experimenting, I advise creating a small model/scene in a separate file. -B Quote Link to comment
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