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DoorJambLine has GOT TO GO!


digitalcarbon

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Set the Smoothing Angle to 20 degrees or so in the Hidden Line Render Settings for the Viewport and the offending line will no longer be seen.

The reason it is there is because the Nv door and window objects model the inside and outside elements in two halves so different finishes can be used on either side.

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The reason it is there is because the Nv door and window objects model the inside and outside elements in two halves so different finishes can be used on either side.

So why isn't the surface broken at the door edge such as would be with a rabbeted jamb? Or even broken at the door centerline? Was this an engineering based decision?

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