digitalcarbon Posted November 30, 2010 Share Posted November 30, 2010 http://www.youtube.com/watch?v=a4XZum2Gwl8 Quote Link to comment
0 mike m oz Posted November 30, 2010 Share Posted November 30, 2010 Set the Smoothing Angle to 20 degrees or so in the Hidden Line Render Settings for the Viewport and the offending line will no longer be seen. The reason it is there is because the Nv door and window objects model the inside and outside elements in two halves so different finishes can be used on either side. Quote Link to comment
0 bc Posted November 30, 2010 Share Posted November 30, 2010 The reason it is there is because the Nv door and window objects model the inside and outside elements in two halves so different finishes can be used on either side. So why isn't the surface broken at the door edge such as would be with a rabbeted jamb? Or even broken at the door centerline? Was this an engineering based decision? Quote Link to comment
0 digitalcarbon Posted November 30, 2010 Author Share Posted November 30, 2010 (edited) smoothing angle was set to 70 Deg am i missing something? Edited November 30, 2010 by digitalmechanics Quote Link to comment
0 mike m oz Posted November 30, 2010 Share Posted November 30, 2010 dm - I don't know then. Quote Link to comment
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