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Decompose walls


MBMD

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While Pat's method does what you are after, I prefer to use the Ungroup command. It will ask you if you want to ungroup high level objects, say yes and continue ungrouping until you you object counts no longer increases. For example a single wall with a single door took three Ungroups to make it entirely primitives.

The reason I like this is that it gives you all the component parts of the doors and windows. Door swings are arcs, wall-component fills are maintained. It really depends on what you are after.

HTH,

ion

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  • 3 weeks later...

When you use the - Modify Menu:Convert to Lines or Convert Copy to Lines command, it removes the windows and doors when you do hidden line rendering. If you do the wireframe rendering it leaves the doors and windows but it also does not convert the wall to just one line. It has multipule lines on top of each other. Is there anyway to get it to leave the doors and windows and leave only one line walls?

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