Jump to content

Hello Community!

This Saturday, April 11, from 9am – 1pm EDT we will be performing maintenance on the Vectorworks Community Board. During this time, the site will be unavailable.

Sign in to follow this  
Yancka

How would you make this (church)?

Recommended Posts

Picture ch-front.

1. How would you make such front wall? The only way I can think is some kinf of alchemy with walls and extrudes.

2. With what objects/tools would you make this kind of front stairs? I've done it with floor objects.

Picture ch_back.

3. How would you make such kind of glass construction?

Window walls? Roof face with glass texture? Extrudes?

Any hint on any of these questions will be greatly appreciated.

Edited by Yancka

Share this post


Link to post

I think that the fastest and easiest way is just model them in 3D. Using floor object for the stairs is fine, but you can't texture the sides of floor objects.

Share this post


Link to post

DWorks, you can texture the sides of floors in Vectorworks 2009.

The texture options for floors, walls and roofs were all significantly enhanced in VW 2009 (see images below). You now have options for all surfaces.

Share this post


Link to post

Church Front:

- Steps with Floor objects.

- Stepped walls with multiple walls and symbols forming the required ' hole' in each.

- Windows with custom hybrid symbols.

Church Rear:

- Stacked windows with a custom made hybrid symbol containing two 3D parts and a section of dummy wall.

- Glass walls with extrusions and a 3D poly for the glass.

- Glass Roof with extrusions and a 3D poly for the glass.

For the rear you can use techniques similar to those used for the window wall in the 3D Powerpack Example 7 movie. http://www.nemetschek.net/3DPowerpack/qtexamples.php You will also need to use the working plane tool.

Share this post


Link to post

Mike, thanks for your responce! It's very great but I'm not quite sure I can follow.

- If walls are stepped, how will they look in plan view? (Like few different walls placed besides?)

- What kind of symbol placed in wall would cut emty space in it? Properly formed extrude?

- What exactly do you mean with "Windows with custom hybrid symbols." What are those custom hybrid symbols?

I'll give a try and will see what I can do with methods you suggested.

Share this post


Link to post

Hybrid symbols have both a 2D and a 3D part. In Top/Plan View all you see is the 2D part. In Top and all other 3D views all you see is the 3D part. Whilst the manual does describe them it lacks information on how to create them. The best way to work it out would be for you to you explore some of the ones in the libraries. Once you understand how they work you will be able to make your own.

On reflection it would probably be easier to use a hybrid symbol:

- create the 3D portion with an extrude along path.

- draw a polygon to create the 2D and use hidden edge where walls are joining it.

Share this post


Link to post

This file might help. I've made it similar to what you want. Better if you get it correct though because you will benefit from doing it.

Share this post


Link to post
DWorks, you can texture the sides of floors in Vectorworks 2009.

The texture options for floors, walls and roofs were all significantly enhanced in VW 2009 (see images below). You now have options for all surfaces.

these are things I can't know about. These things aren't documented and I'll have to wait a couple of months for a translation.

So why exactly isn't every change documented???

Is there a list we can see about all changes?

Share this post


Link to post

I don't know if every change is documented, but in the 'What's New in 2009' pages, under the Renderworks tab, there is a reference to the ability to "individually texture multiple parts of objects, such as wall tops, start caps, extrude edges, and more".

I assume mike m oz doesn't live in oz to have got his hands on 2009 so quick. 2009 is still a couple weeks away over here.

Edited by M5d

Share this post


Link to post

Thanks for your ideas, Mike!

Though for church front people in my office found another option and we did it in other way.

Inner part is a wall that is 3D Reshaped (see attached file for idea) to have a "hole" in it. If we use empty symbols for "holes" then at the wall bottom there is a belt with thickness 0 which appears at rendering.

The upper part is walls+extrudes on the top.

For the church rear we are currently doing walls and roof faces. Both with glass textures and thickness of 26 mm. Now we are working on extrudes and 3D objects that would form necessary constructions... see attached picture of what we've got at the moment.

Any comments are welcome!

Doesn't matter wether on specific issues mentioned here or any other ideas how to work out project like this.

Share this post


Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

 

7150 Riverwood Drive, Columbia, Maryland 21046, USA   |   Contact Us:   410-290-5114

 

© 2018 Vectorworks, Inc. All Rights Reserved. Vectorworks, Inc. is part of the Nemetschek Group.

×
×
  • Create New...