billtheia Posted June 16, 2008 Share Posted June 16, 2008 Can anyone out there tell me why the door and window heads of my model render in a different color than the walls that they are a part of when rendering in radiosity? See attached image. Quote Link to comment
M.CH Posted June 17, 2008 Share Posted June 17, 2008 It looks like that happens in fast radiosity, if you go to custom or final it renders correctly. Interestingly when there is no floor extending beyond the walls this does not happen!! Quote Link to comment
billtheia Posted June 17, 2008 Author Share Posted June 17, 2008 So is this a known bug? Is VW working on a fix for this? Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted June 17, 2008 Vectorworks, Inc Employee Share Posted June 17, 2008 (edited) Hello billtheia: It looks like the triangulation for the house is extremely coarse with Fast Radiosity. Custom Radiosity would allow more triangles and more accuracy. Otherwise send me the file and I can look into it. Some of the vertices are likely inside the roof or the floor and that is why they aren't lit. These are called shadow leaks. Edited June 17, 2008 by Dave Donley Quote Link to comment
billtheia Posted June 17, 2008 Author Share Posted June 17, 2008 Just sent it. Thanks for taking a look. Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted June 24, 2008 Vectorworks, Inc Employee Share Posted June 24, 2008 Hello again Bill: Try this instead of using Custom Radiosity and increasing the values in there. Custom RenderWorks Options Enable Final Gather in the Final Gather pane Set size to 1' Set Accuracy to 10% Go to Render pane, enable Auto Exposure Set Brightness to 180% Render with Custom RW mode. That should work faster and have less annoying artifacts than using Fast Radiosity. Radiosity will look better with smaller sizes set through Custom Radiosity, the trick with this file is the model is very simple and Fast Radiosity sets the sizes pretty coarse. It assumes more detail is in the model. Quote Link to comment
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