kirk Posted January 16, 2008 Share Posted January 16, 2008 i made textures from images of a mural i created in tiff to see them on the walls i created in a room and sometimes they all appear in open gl but only some in final quality rendering. any ideas? the image that isn't rendering is a much bigger file.... Quote Link to comment
Mat Caird Posted January 17, 2008 Share Posted January 17, 2008 is tiling enabled? if not, you may need to use the offset x & y options in the oip is there enough light to actually see the textures? Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted January 17, 2008 Vectorworks, Inc Employee Share Posted January 17, 2008 Hello Kirk: Which version are you running? Quote Link to comment
kirk Posted January 17, 2008 Author Share Posted January 17, 2008 I am using VW 12.5.3 Fundamentals with RenderWorks on a Mac Pro OSX 10.4.10. I dont want the image to repeat. just one image scaled and mapped to fit the wall size. The image has been scaled and offset correctly as far as I can tell in the mapping window and shows up correctly in open gl in all aspects, just not in the other rendering modes. What is strange is that it is working for some images/walls but not for others. plenty of light. Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted January 17, 2008 Vectorworks, Inc Employee Share Posted January 17, 2008 Hello Kirk: 12.5 and previous versions had a width limit to image-based textures of 4096 pixels. OpenGL was slightly immune to this limitation. You can export the images out to a photo-editing program and re-scale them to less than 4000 pixels by right-clicking on the texture resource in the Resource Browser and choosing "Extract Images...". HTH, Quote Link to comment
kirk Posted January 17, 2008 Author Share Posted January 17, 2008 wow good to know! i will try it. THANK YOU Quote Link to comment
kirk Posted January 17, 2008 Author Share Posted January 17, 2008 yes! success! you made my day thank you again Quote Link to comment
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