J Lucas Posted January 14, 2008 Share Posted January 14, 2008 Can anyone suggest a good method to model a 3d surface, such as a low slope roof or a parking lot, and have easy control over specific z axis elevation points within an irregular shape? Quote Link to comment
Vectorworks, Inc Employee Robert Anderson Posted January 14, 2008 Vectorworks, Inc Employee Share Posted January 14, 2008 For parking lots (assuming you're using the DTM), do the following: 1. Draw a site modifier in "fence" mode as the edge of your parking lot; 2. Place Stake objects around the edge of your fence in "Site Modifier Object" mode and set their elevation to the desired elevation; 3. Scatter more stake objects (same mode) at critical points internal to the parking lot (e.g. at catch basin edges); Then recalculate. Quote Link to comment
CipesDesign Posted January 14, 2008 Share Posted January 14, 2008 Robert, If I may ask a follow-up (as it has come up several times lately): what is the recommended method for rendering the same parking lot(as above)? Can the area within the fence be rendered as asphalt (for example) while leaving the remainder of the site model rendered as turf (or whatever) without requiring the use of additional 3d objects? If so, how? If not, what/which 3d objects are preferred and why? Thanks! Quote Link to comment
J Lucas Posted January 14, 2008 Author Share Posted January 14, 2008 Thanks Robert, Also, good folowup questions, Peter. Currently I am tring to model a parking area bounded by retaining walls on a steep site(thus the similarity to a low sloped roof with parapets). I have created a DTM, but I would like to model this area independent of the DTM, to avoid the automatic regrading. Any other ideas on my original question? Quote Link to comment
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