Mat Caird Posted September 13, 2007 Share Posted September 13, 2007 Hi All Has anyone got a quick and easy solution to get a white ceiling, with a soft pool of light showing from the light-source? I have tried using the matt reflectence shader, winding diffuse right down, and ambient right up. Of course, then I need to wind up the layer lighting level, which washes out the rest of the scene, but does give a nice white wall. If I dim the light source, then the shadows on the rest of the scene aren't as nice. If I move the light source away from the ceiling, then the overburnt area just occurs somewhere else. And I haven't got time for radiosity. I could build a lampshade.....then I get a huckery shadow from the edge of the shade. I could add another light, shining upward, with cast shadows turned off. But I really wanted something easier. Any ideas anyone, and thanks in advance. Mat Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted September 13, 2007 Vectorworks, Inc Employee Share Posted September 13, 2007 Hello Mat: What distance falloff is set for the light? Quote Link to comment
Mat Caird Posted September 16, 2007 Author Share Posted September 16, 2007 Sharp....the light looks great everywhere except the overburnt ceiling. I did try adding an uplight, with shadows off, and this helped, but wasn't really the best result. Thanks Dave, Mat Quote Link to comment
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