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bhorowitz

Viewport rendering

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I've seen another post on this issue, but it didn't answer my question. I'm rendering a trade show booth and using imported jpegs of corporate logos as textures for booth walls and table surrounds so I can provide a variety of 3D views. When I render using final quality renderworks, the images render quite nicely, even zoomed in quite a bit. As soon as I save as a viewport, the quality of the image degrades terribly, looking very pixelated when I zoom in. This is true not only of the object with applied texture, but human figures and trussing as well. I've played quite a bit with various options and custom Renderworks settings, but to no avail.

Any suggestions?

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Hello bhorowitz:

Each sheet layer has a DPI setting that determines the resolution of the rendered viewports on that layer. The default is 72 DPI; change the DPI to get higher resolution viewports.

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b, the sheet layer your viewport is on has a dpi setting. It defaults to 72 dpi, which is screen quality. Make it at least 300, and you should be happy. Right click on the sheet name in the navigation palette, -> edit.

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