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Brick Shader Size confusion


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  • Vectorworks, Inc Employee

Hi

Messing with creating new textures and I am puzzled over what the size fields in the brick bond shaders relate to. Are they real world? Are they page units? And what does the scale factor relate to? I have scoured the manual but failed to come up with the answer.

Any help greatly appreciated as always.

Tamsin

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  • Vectorworks, Inc Employee

Hello Tamsin:

The size values are proportions, relative to the Texture Size value in the Edit Texture dialog. So if the texture size were set to 8", a brick width of 1.0 would mean 8". The scale factor is there for each shader so they can be smaller or larger than the other shaders; your bump shader can be 1/2 size versus the color shader, for example.

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