willofmaine Posted February 6, 2007 Share Posted February 6, 2007 Is there any way to control the color and/or texture of the undersides of Floor and Roof/Roof Face objects so that they can also double as ceilings, such as cathedral ceilings and ceilings in houses where there is rarely a separate suspended ceiling? Any thoughts would be greatly appreciated! Quote Link to comment
panthony Posted February 6, 2007 Share Posted February 6, 2007 Will, Unless you break the floor object apart will you be able to apply textures to anything but the top face. What I usually do when I need both a floor to frame one to render I create seperate classes for floor and ceiling surface where I can then apply different textures to individual 3D polys per room. Pete A Quote Link to comment
mike m oz Posted February 6, 2007 Share Posted February 6, 2007 You can also use the Extract tool in Extract Surface mode to create new surfaces from the Floor Object. These can then be moved in 3D space so they don't coincide with the floor object. You can then apply separate textures to these individual surfaces. Quote Link to comment
willofmaine Posted February 8, 2007 Author Share Posted February 8, 2007 Hi Pete & Mike, Thanks for your suggestions, both useful approaches depending on the situation. -Will Quote Link to comment
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