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Change the brightness of the texture on shadedview?


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Hello guys, 

I am tryiing to make the texture brightness on shaded view. 

I imported my model from sketchup and each face has a different texture, but when i change the render mode to shaded, i can see the texture but its like opaque

Could you help meee ? THX

 

 

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HI Andrenogrib. 

 

An image would help. I think I understand.

You can change the brightness in the edit surface dialog, but often you will not see a difference in shaded view, 

image.png.e4bb2afc36b22f27014d2d65dddc3330.png

 

Often If I want to enhance the brightness in a shaded view I change the Reflectivity to Glow and turn off "Emit Light" and turn on "Add Matte Reflectivity"
image.png.263ee22e94bc4fa1a5c279221d36669c.png

 

See if that gets you what you like.

 

Bart

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5 minutes ago, BartHays said:

You can change the brightness in the edit surface dialog, but often you will not see a difference in shaded view, 

 

That particular "brightness" value within the Plastic shader refers only to the brightness of specular highlights that are rendered on that texture. It doesn't affect the general brightness of that texture.

 

The only shader that does that is the "Glow" shader, which causes the texture to be self-illuminated. And if you want that texture to also still react to lighting in the scene, be sure to go in and check the "Add Matte Reflectivity" checkbox. The Glow shader appears fairly accurately in Shaded mode these days.

 

But, I'm not sure whether this is even what the OP is referring to... Perhaps a screengrab of the issue would help @andrenogrib.

 

You might also get some mileage playing with the settings under View < Set Lighting Options.

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