Giacomo Devoto Posted June 19, 2023 Share Posted June 19, 2023 I spend a lot of time sending objects to front and to back. For example slab class should always be to the bottom, text and labels always on top, furniture somewhere in between. You could implement it simply by assigning a priority number to each class. 2 Quote Link to comment
0 Giacomo Devoto Posted June 19, 2023 Author Share Posted June 19, 2023 Yes you could put slabs in dedicated design layers, which complicates things... But if you do the same for every element it quickly becomes chaotic. As a "power user" I could navigate it using filters but others in my firm will struggle 1 Quote Link to comment
0 Matt Overton Posted June 19, 2023 Share Posted June 19, 2023 We use a lot of design layers 3 or 4 per floor as a starting place for various reasons and I can suggest from that something in this direction is still needed. If not classes fixed forward and back. I wonder if the cutting plane could be used as the default screen plane of the layer so "annotation" objects would land on that instead of the layer plane like model objects. 1 Quote Link to comment
0 rudybeuc@gmail.com Posted July 20, 2023 Share Posted July 20, 2023 (edited) Right now I'm working with Stories and levels with one design layer per story. How about a toggle right next to the design layer cut plane control that forces stacking order within the design layer to conform to the objects z coordinate? thanks, Rudy Beuc Edited July 20, 2023 by rudybeuc@gmail.com Grammar.... 1 Quote Link to comment
Question
Giacomo Devoto
I spend a lot of time sending objects to front and to back.
For example slab class should always be to the bottom, text and labels always on top, furniture somewhere in between.
You could implement it simply by assigning a priority number to each class.
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