LarryO Posted May 1, 2023 Share Posted May 1, 2023 I created a quick corrugated profile and extruded it to the length required but could not get it to become translucent to represent a fibreglass panel. The profile is set to by class and the fill of the class is set at 25%. The extrusion is set to be by class. Does this need to be a rendered surface to achieve this? (shaded will not work?) Quote Link to comment
markdd Posted May 1, 2023 Share Posted May 1, 2023 You will need to apply a translucent texture. As a start, set the transparency shader to plain and then pick what percentage you need. 2 Quote Link to comment
Benson Shaw Posted May 1, 2023 Share Posted May 1, 2023 Also note that in general, the Fill attribute>Opacity setting only applies to 2d objects, including the 2d content of hybrid objects. Transparency for 3d objects, including the 3d components of hybrid objects, requires a color fill and a rendered view status, not Wire Frame, and a texture with transparency shader must be assigned to the object. Not sure why we name this 2d feature as opacity, but call it transparency in 3d. And for further obfuscation, in the edit of a texture's Transparency shader, the transparency is controlled by Transmission percentage. -B 1 Quote Link to comment
LarryO Posted May 1, 2023 Author Share Posted May 1, 2023 Thanks for the insight, Not sure why there is a differentiation between 2d and 3d. Those textures create a realistic representation with an in depth implementation whereas the 2d fill is a nice basic colouring book approach to transparency. I thought both methods were implemented with either type of object 2d/3d just not at the same time. 1 Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.