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Lightbeam of fixture thru Floor/walls


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When I create a floor with an 3d Polygon applied with a texture the beams of my fixtures are going thru the floor/walls when Iam in shaded mode.

In Fast renderworks or quality renderworks the beams will be stopped by the floor/walls.

 

In my textures I have checked cast/recieve shadows.

 

Iam using a JB Lighting fixture in my test drawing but it happens with all fixtures.

 

MacBook Pro 16" M1

macOS Monterey 12.6.3

Vectorworks 2023 SP3

 

Kind Regards,

 

Erik-Jan Berendsen

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I think you will find that it is just the Lit Fog that passes through. If it is, then this is a limitation of Shaded View at the moment. It used to work fine, but the shadow casting of lit fog has been turned off for now. My understanding is that it has something to do with performance issues on some users' machines.

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Hello Mark,

 

Thanks for your reply.

 

Its not only the fog that will be lit behind the floor/walls. I have drawn 2 squares above each other with a fixture on top of that. In shaded view you will see the beam hitting both squares. 

 

I have attached two screenshot one shaded view and one Fast Renderworks.

 

Kind Regards,

 

Erik-Jan Berendsen

Fast Render.png

Shaded View.png

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