grant_PD Posted March 7, 2006 Share Posted March 7, 2006 I've asked this before, but does anyone else have issues creating backlit objects? I use these all the time, and tend to get artifacts all over the surface when hitting it with front and backlight. Doesn't really matter what the rendering settings are either. Quote Link to comment
Kaare Baekgaard Posted March 8, 2006 Share Posted March 8, 2006 Do you apply translucency to objects, that have thickness? I believe it needs to have that. For simple backlit graphic surface effect, I use 'Constant'. I use translucency often for fake fake etched glass effect on lamps. I seem to spend hours to get that particular effect right, but other than that, I have no issue with translucency. Quote Link to comment
grant_PD Posted March 8, 2006 Author Share Posted March 8, 2006 I've tried no thickness, and various degrees of thickness. Always with the same result. And I agree, it takes a LONG time to deal with transluscent objects. Quote Link to comment
Vectorworks, Inc Employee Dave Donley Posted March 8, 2006 Vectorworks, Inc Employee Share Posted March 8, 2006 Hello grant_PD: Turn off cast shadows for textures that use translucency, otherwise if you have multiple surfaces the first will shadow the second. Please send me the file if you can. Quote Link to comment
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