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Showing results for tags 'wall tool'.
Found 8 results
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I'd like to be able to "magnetically" snap walls together in parallel, roof faces together in parallel, and slabs too (to a lesser extent). You would be able to make these connections across layers. And you would be able to make edge connections (wall joins, roof clipping, etc.)—unlike with traditionally Grouped objects—and with the ability to control the connections of each snapped object independently. And when you move one they all move together, their connections with other objects are maintained. When you insert an object (e.g. window, roof light) into these magnetically snapped objects they can be inserted through all objects at once. The more I model in Vectorworks and the more I coordinate with structural engineers the more I find that I want to model these parts of my model separately: Internal finishes Structure External finishes The reasons being: When you model complex walls/slabs/roof face objects the automatic connections between these objects are just too opaque and prone to error. Separating them into finishes and structure makes it much easier to make and maintain constructionally correct connections. It also becomes easier to coordinate with the structural engineer. For instance it becomes very straightforward to isolate and export one's own structural model. You can model in this way now but it can get messy because you have to managed the position of multiple walls instead of one, multiple roofs instead of one and so on.
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I am wondering if there a particular method for using the wall tool in order to achieve seamless joins? Am I alone in finding the execution of seamless T junctions and right angles frustratingly tricky after editing or moving a wall configuration. It is sometimes simpler to delete the whole wall or the network of partition junctions and start again in order to achieve a seamless connection at the point where the walls intersect. This can be an onerous task sometimes taking several attempts before resulting in clean joins. When all attempts fail, I resort to using the 2D polygon tool to clean up. Perhaps I am not fully understanding the left and right control modes when using this tool, and am doing something counter-intuitive Is there a keyboard shortcut for changing between these modes? Any help, or tips, would be much appreciated, thanks.
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Hi all, I cannot find the way to edit the viewing Level Details (if you can call it like that) for certain symbols, like Doors, windows and wall styles, i know when you're creating a symbol you can choose what to see in LOW, MEDIUM and HIGH detail that you can then setup in the viewport but on 2020 i cannot find that option for windows doors and walls, (on how to edit the detail level not how to choose it in the viewport as you can change it easily on the OIP) I've attached the window tool example of what i'm addressing if i wasn't clear on the question. Window Tool preview you can see the differences and for the viewport example where i choose the detail level i want to show, the wall goes from a complete gray to detailed version, i wanted to change this let's say the low and medium settings for the wall i wanted it to be Gray and in the High setting i wanted to see the detailed version of the wall for example, how can you change this either for wall, door and window tool??
- 2 replies
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- window tool
- door tool
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Two wall tool requests. Walls from Polylines: I would like to have custom Walls that can be generated from a closed poly-line (as opposed to the wall tool that uses two-point "lines") We work with concrete on a lot of our projects and the workaround to make varying thickness or shaped walls is very cumbersome. I can see a simple wall tool edit that can generate shape from a poly-line OR a wall component that can have a "Taper/Shaped/Custom Outline" in the dialogue similar to tapered slab components to generate the geometry. "Free-Standing" Wall Components Free-standing wall components that can "glue-on" to walls. For example, if one room of a project has wood slats on furring strips, I'd have to make a wall type for each wall (exterior, interior, bathroom plumbing walls, that ALSO have furring strips on the side face that room). But I'd rather create a wall that has wood slats and furring strips only and apply it only to the walls facing that room. I would do this with tile, interior finishes, etc as well. Basically, re-orient how VW thinks of wall assemblies to align to how real-world assemblies are realized.
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Howdy, Working on a home design and file seems to have gotten corrupted. My wall tools do not work in many aspects. I cannot select walls that are drawn. I can draw a wall but then I cannot edit. Have I accidentally changed some setting or is this file damaged? I have quite a bit of work in this file! Thanks Jack
- 8 replies
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- wall tool
- corrupted file?
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How would you approach the modelling of this mansard roof and walls? They're construction drawings, so need to show correctly detailed in plan and section. I was wondering about drawing the walls in plan view with no z-height, and then modelling the mansard roof and walls with the roof tool... and may slicing through it in plan somehow to show extent?
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Hello, I have created a wall using the wall tool and want to render it using a rendtrworks texture that I have created. Only the top, right and left sides of the wall are accepting the texture, not the front. In the object info pallet, the part selected is overall and the texture is selected. The wall has a solid fill. I have tried giving it no fill, have adjusted the modes and parts to accept the texture. I am not sure what to do to make the front/visible part of the wall accept the texture. I have attached a screen shot to show what I am experiencing. Any and all help is appreciated. Thank you!
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I'm trying to quickly add wall colours to walls drawn using the wall tool. Trouble is, the colour seems to apply to the wall ledges, but not the faces. There must be something obvious I'm missing, but I can't see what it is...any ideas?
- 2 replies
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- vw2017
- wall colours
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