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Showing results for tags 'floor'.
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Hi, Super basic question I guess, but I can't seem to find the reason why this doesn't work. I'm trying to add a slab to my walls, but nothing shows up. Please refer to short clip I added. Warm regards and thanks all! Martin Slab question.mp4
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The "floor" objects have been losing its texture in Open GL and rendered views. This issue has been appearing since the upgrade to VW 19. The solution so far is to toggle the render texture from "class texture" to "none" and back. Or click into the "floor" objects and click on the base polyline to attempt to "shake" the file. In the attached screen shots, you will see the blocks appearing as without fill when it should be a filled box with the texture mapped. I have also attached the view of which shows the polyline is closed and shouldn't be without fill. This problem has been very persistent and annoying, especially when generating final renderings. I can only redraw the objects as "generic solids" or "extrudes", but it reduce the convenience of geometry modification on Top/Plan view. Whereas "Floor" objects can be easily dragged big or small. If any other users been experiencing this as well please vote this post up. Thanks!
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I was wondering if there is a Create Floor from Objects type of node in Marionette, or if not, could one be easily created? Not an expert here, but looking for a way to streamline the process of using this very simple geometry en masse. Thanks in advance for your help.
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Hi, "This is a repost from ealier. I didnt get any answers, so i thought to try again" I have this floor made of following layers, Sand, concrete and tiles. The two first layers is just flat and wall to wall. But the tile layer has to have a virtical edge. In my test file, did I use the slab tool with the three layers, and afterwards did I make a 3D object, added that to the slab and so on. My problem is, that the top layer (tile layer) dosent follow the wall anymore. So is there a way to make the little edge, and still keep the auto-bound to the the wall? I do also need to have a drain in the floor (like in the file) I have attached a file, with my example. Test.vwx
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I am trying to create sloped and flat and curved flor sections for an auditorium. Slab is flat only
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I'm looking to create a terra cotta tile look, with grass in between the tile. 12x12 tile with 3inch spacing for grass to grow between. Does anyone have any suggestions on how to create this look in 2D?
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- tile floor
- tile
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